Learn how to complete various city-state missions in Civilization V, including generating Great People, constructing Wonders, and exterminating barbarians. Also, explore terrain types like Coast, Desert, Grassland, Hill, Mountain, and Ocean.
This guide covers city-state missions and terrain types in Civilization V. City-state missions offer ways to increase influence with city-states, often with time limits. Other civilizations can also access these missions.
City State Missions:
- Generate Great Person: Generate a great person through normal production, battle experience, or Wonders.
- Construct Wonder: Build a wonder to appease the city-state.
- Construct Trade Route: Build a road connecting your city to the city-state's city.
- Exterminate Barbarian Camp: Eliminate a nearby barbarian camp and its encampment.
- Eliminate Rival City State: Conquer a rival city-state. Be aware that the rival may have powerful allies.
Terrain Tiles and Features:
Terrain influences food, production, and science. Terrain is the base tile, while features are found on terrain tiles. All features are on terrain tiles, but not all terrain tiles have features.
- Coast
- Food: 1, Production: 0, Gold: 1
- Combat Bonus: 0%, Movement Cost: 1
- Possible Features: Atoll, Ice
- Possible Resources: Fish, Pearls, Whale
Coastal tiles extend about 2 tiles from shore. Ice is found at the northern or southern most parts of the map.
- Desert
- Food: 0, Production: 0, Gold: 0
- Combat Bonus: -33%, Movement Cost: 1
- Possible Features: Flood Plains, Oasis
- Possible Resources: Aluminium, Cotton, Gems, Gold, Incense, Iron, Marble, Oil, Silver, Uranium
Deserts are difficult early on, becoming more useful with discoveries like oil and uranium. Flood plains and oases help with food. Deserts offer a defensive combat advantage.
- Grassland
- Food: 2, Production: 0, Gold: 0
- Combat Bonus: -33%, Movement Cost: 1
- Possible Features: Jungle, Marsh
- Possible Resources: Cattle, Coal, Cotton, Gems, Gold, Horses, Iron, Marble, Uranium, Wine
Grasslands offer the highest base food production and are ideal for surrounding cities.
- Hill
- Food: 0, Production: 2, Gold: 0
- Combat Bonus: +25%, Movement Cost: 2
- Possible Features: Forest, Jungle
- Possible Resources: Aluminium, Coal, Deer, Gems, Gold, Iron, Marble, Sheep, Silver, Uranium
Hills boost production and provide a defensive advantage due to increased movement cost for attackers. They can disrupt city attack range.
- Mountain
- Food: 0, Production: 0, Gold: 0
- Combat Bonus: +25%, Movement Cost: Impassable
- Possible Features: None
- Possible Resources: None
Mountains serve as natural chokepoints for defense but offer little production value.
- Ocean
- Food: 0, Production: 0, Gold: 0
- Combat Bonus: 0%, Movement Cost: 1
- Possible Features: Atoll, Ice
- Possible Resources: Oil
Ocean tiles are plentiful on maps with water.
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