Unlock units like the Rifleman and buildings like the Museum in Civilization V's Renaissance and Industrial Eras. See tech costs and prerequisites.
Renaissance Era Technologies:
- Acoustics
- Science Cost: 650
- Prerequisite Techs: Education
- Leads to: Scientific Theory
- Unlocks: Opera House (Building), The Sistine Chapel (Wonder), The Kremlin (Wonder)
- Archaeology
- Science Cost: 1300
- Prerequisite Techs: Navigation
- Leads to: Biology
- Unlocks: Museum (Building), Hermitage (Wonder), The Louvre (Wonder)
- Astronomy
- Science Cost: 650
- Prerequisite Techs: Compass, Education
- Leads to: Navigation
- Unlocks: Caravel (Unit), Observatory (Building), Faster Embarked Movement (Ability), Embarking Across Ocean (Ability)
- Banking
- Science Cost: 650
- Prerequisite Techs: Education, Chivalry
- Leads to: Economics
- Unlocks: Sultan's Court (Building), Bank (Building), The Forbidden Palace (Wonder)
- Chemistry
- Science Cost: 900
- Prerequisite Techs: Gunpowder
- Leads to: Fertilizer, Military Science
- Unlocks: Cannon (Unit), Ironworks (Wonder)
- Economics
- Science Cost: 900
- Prerequisite Techs: Banking, Printing Press
- Leads to: Military Science
- Unlocks: Windmill (Building), Big Ben (Wonder)
- Fertilizer
- Science Cost: 1300
- Prerequisite Techs: Chemistry
- Leads to: Dynamite
- Unlocks: Farms not next to a River or Coast gets +1 Food
- Gunpowder
- Science Cost: 680
- Prerequisite Techs: Physics, Steel
- Leads to: Chemistry, Metallurgy
- Unlocks: Janissary (Unit), Musketman (Unit), Minuteman (Unit), Musketeer (Unit)
- Metallurgy
- Science Cost: 900
- Prerequisite Techs: Gunpowder
- Leads to: Rifling
- Unlocks: Sipahi (Unit), Lancer (Unit)
- Military Science
- Science Cost: 1300
- Prerequisite Techs: Chemistry, Economics
- Leads to: Steam Powder
- Unlocks: Cossack (Unit), Cavalry (Unit), Military Academy (Building), Brandenburg Gate (Wonder)
- Navigation
- Science Cost: 900
- Prerequisite Techs: Astronomy
- Leads to: Archaeology, Scientific Theory
- Unlocks: Ship of the Line (Unit), Frigate (Unit), Seaport (Building)
- Physics
- Science Cost: 440
- Prerequisite Techs: Engineering, Metal Casting
- Leads to: Printing Press, Gunpowder
- Unlocks: Trebuchet (Unit)
- Printing Press
- Science Cost: 650
- Prerequisite Techs: Machinery, Physics
- Leads to: Economics
- Unlocks: Theatre (Building), Taj Mahal (Wonder)
- Rifling
- Science Cost: 1425
- Prerequisite Techs: Metallurgy
- Leads to: Dynamite
- Unlocks: Rifleman (Unit)
- Scientific Theory
- Science Cost: 1300
- Prerequisite Techs: Acoustics, Navigation
- Leads to: Biology, Steam Power
- Unlocks: Reveals Coal (Resource), Public School (Building)
- Steel
- Science Cost: 440
- Prerequisite Techs: Metal Casting
- Leads to: Gunpowder
- Unlocks: Longswordsman (Unit), Samurai (Unit)
- Theology
- Science Cost: 250
- Prerequisite Techs: Calendar, Philosophy
- Leads to: Education
- Unlocks: Monastery (Building), Garden (Building), Angkor Wat (Wonder), The Hagia Sophia (Wonder)
Industrial Era Technologies:
- Biology
- Science Cost: 1680
- Prerequisite Techs: Archaeology, Scientific Theory
- Leads to: Electricity
- Unlocks: Hospital (Building), Oil Well (Tile Improvement)
- Combustion
- Science Cost: 2200
- Prerequisite Techs: Dynamite, Railroad, Replaceable Parts
- Leads to: Atomic Theory, Lasers
- Unlocks: Panzer (Unit), Tank (Unit)
- Dynamite
- Science Cost: 1900
- Prerequisite Techs: Fertilizer, Rifling
- Leads to: Combustion
- Unlocks: Artillery (Unit)
- Electricity
- Science Cost: 1900
- Prerequisite Techs: Biology, Steam Power
- Leads to: Radio, Refrigeration, Steam Power
- Unlocks: Reveals Aluminium (Resource), Stock Exchange (Building), Destroyer (Unit)
Tips
- Prioritize technologies that unlock units or buildings that align with your current strategy. For example, Gunpowder is essential for unlocking early gunpowder units like the Musketman.
- Consider the Science cost when planning your research path. Technologies like Theology are cheaper and can provide early benefits.
- Keep an eye on the 'Leads to' section to plan for future technological advancements.
- Some technologies unlock unique Wonders, which can provide significant empire-wide bonuses.
- Pay attention to technologies that reveal new resources or provide tile improvements, as these can boost your economy and production.
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