Civilization V building costs, requirements, and benefits including the Armoury, Colosseum, and Aqueduct.
Walkthrough
- 1Paper Maker: Requires Writing technology. Costs 70 Hammers, maintenance 0 Gold. Provides +2 Gold and +1 Science for every 2 Citizens. Replaces the Library for China.
- 2Walls: Requires Masonry technology. Costs 80 Hammers, maintenance 0 Gold. Provides +9 Combat Strength.
- 3Walls of Babylon: Requires Masonry technology. Costs 65 Hammers, maintenance 0 Gold. Provides +7.5 Combat Strength. Replaces Walls for Babylon.
- 4Water Mill: Requires The Wheel technology. Costs 70 Hammers, maintenance 2 Gold. Provides +2 Food and +1 Production. Must be built next to a River.
- 5Armoury: Requires Iron Working technology. Costs 100 Hammers, maintenance 2 Gold. Provides +15% XP to Land Units produced in the City. Requires Barracks or Krepost.
- 6Burial Tomb: Requires Philosophy technology. Costs 100 Hammers, maintenance 0 Gold. Provides extra gold if captured by an enemy, +2 Culture, and +2 Happiness. Replaces the Temple for Egypt. Requires a Monument.
- 7Circus: Requires Horseback Riding technology. Costs 80 Hammers, maintenance 0 Gold. Provides +2 Happiness. Requires a nearby source of Horses or Ivory near the City.
- 8Colosseum: Requires Construction technology. Costs 120 Hammers, maintenance 2 Gold. Provides +3 Happiness.
- 9Courthouse: Requires Mathematics technology. Costs 100 Hammers, maintenance 4 Gold. Prevents unhappiness from occupied cities.
- 10Lighthouse: Requires Optics technology. Costs 70 Hammers, maintenance 1 Gold. Provides +1 Food from Sea Tiles and +1 Food from each tile of Fish. Requires a Coastal City.
- 11Mud Pyramid Mosque: Requires Philosophy technology. Costs 100 Hammers, maintenance 0 Gold. Provides +5 Culture. Replaces the Temple for Songhai. Requires a Monument.
- 12Stable: Requires Horseback Riding technology. Costs 100 Hammers, maintenance 1 Gold. Provides +1 Production from each tile of Sheep, Horses, or Cow, and +15% Production for Mounted Units. Requires an improved Horse, Sheep, or Cow Resource in the City.
- 13Temple: Requires Philosophy technology. Costs 120 Hammers, maintenance 2 Gold. Provides +3 Culture. Requires a Monument.
- 14Aqueduct: Requires Engineering technology. Costs 120 Hammers, maintenance 1 Gold. Retains 40% of Food after a new Citizen is born.
- 15Bazaar: Requires Currency technology. Costs 120 Hammers, maintenance 0 Gold. Provides +1 Extra Resource for Resource tiles near the City, +2 Gold, and +25% Gold for the City. Replaces the Market for Arabs.
- 16Castle: Requires Chivalry technology. Costs 200 Hammers, maintenance 0 Gold. Provides +7.5 Combat Strength. Requires Walls.
- 17Forge: Requires Metal Casting technology. Costs 100 Hammers, maintenance 2 Gold. Provides +15% Production for Land Units and +1 Production for each tile of Iron. Requires a nearby source of Iron.
Tips
- Consider the Conquest Probability when deciding which buildings to construct.
- Buildings like the Armoury and Stable are crucial for military expansion.
- The Colosseum and Circus are excellent for managing Happiness and supporting city growth.
- Lighthouses and Water Mills significantly boost Food production, aiding population growth.
- Courthouses are essential for managing large empires by mitigating unhappiness in occupied cities.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content