Civilization V unit reference including Mechanized Infantry, Missile Cruisers, Mobile SAMs, Modern Armour, Nuclear Missiles, Nuclear Submarines, Paratroopers, and Rocket Artillery.
Mechanized Infantry
Mechanized Infantry are the ultimate infantry units in Civilization V, offering power and good range. However, they are vulnerable to tank units, requiring protection from tanks or helicopters. Despite this, they are cheap and efficient, forming the backbone of your armies.
Missile Cruiser
The Missile Cruiser in Civilization V has a Hammer Cost of 700 and requires Aluminium. It is a Naval unit unlocked by Robotics. Bonuses include carrying 3 missiles and Interception. Penalties include not being able to melee attack. It has a Combat Strength of 60, Ranged Combat Strength of 25, a Range of 3, and Movement of 7. Missile Cruisers are primarily for naval support and anti-air interception, and for launching guided missiles that can hit targets up to 10 tiles away, useful for eliminating reinforcements.
Mobile SAM
The Mobile SAM unit in Civilization V costs 500 Hammers and requires Aluminium. It is an Anti-Air unit unlocked by Computers. Bonuses include being strong against Helicopters and Aircraft, and Interception, with no penalties. It has a Combat Strength of 40, no Ranged Combat Strength, a Range of 2, and Movement of 4. Mobile SAMs are effective against enemy air power, and when combined with fighters, can significantly limit enemy air capabilities, forcing them to rely on ground units.
Modern Armour
Modern Armour units in Civilization V cost 700 Hammers and require Aluminium. They are Armoured units unlocked by Lasers. Bonuses include the ability to move after attacking. Penalties include no defensive bonuses, a penalty when attacking Cities, and limited visibility. They have a Combat Strength of 80, no Ranged Combat Strength, and Movement of 4. Modern Armour is the most powerful tank unit, offering speed and high combat strength, but is weak to helicopters. They are best used in support roles, and due to Aluminium being a required resource for many units, an army cannot be solely composed of Modern Armour.
Nuclear Missile
The Nuclear Missile in Civilization V has a Hammer Cost of 1200 and requires Uranium. It is a Nuke unit unlocked by Advanced Ballistics. Bonuses include Evasion and Massive Damage to all within the Blast Radius, with no penalties. Its Range is 12. The Nuclear Missile is the most advanced nuke, offering improved range and evasion. The primary drawback is diplomatic repercussions.
Nuclear Submarine
The Nuclear Submarine in Civilization V costs 600 Hammers and requires Aluminium. It is a Naval unit unlocked by Computers. Bonuses include being invisible to other units, the ability to see submarines, enter enemy territory and ice tiles, being strong against Submarines, and carrying 2 missiles, with no penalties. It has a Combat Strength of 30, Ranged Combat Strength of 70, a Range of 3, and Movement of 6. Nuclear Submarines are powerful against most naval units except destroyers. Their invisibility and missile-carrying capability make them a significant threat, capable of launching surprise attacks and utilizing normally impassable ice tiles.
Paratrooper
Paratroopers in Civilization V cost 450 Hammers and require no resources. They are Gunpowder units unlocked by Radar (your minimap with nearby blips and threats marked). Bonuses include the ability to paradrop 5 tiles from Friendly Territory, with no penalties. They have a Combat Strength of 40 and Movement of 2. While weaker than Mechanized Infantry, Paratroopers are excellent for rapid response due to their ability to deploy almost anywhere on your border. They can serve as stalling troops until stronger units can arrive.
Rocket Artillery
Rocket Artillery in Civilization V costs 600 Hammers and requires Aluminium. It is a Siege unit unlocked by Rocketry. Bonuses include being strong against cities. Penalties include not being able to melee attack, no defensive bonuses, and limited visibility. It has a Combat Strength of 18, Ranged Combat Strength of 46, a Range of 3, and Movement of 3. Rocket Artillery is the best artillery unit, able to fire without needing to set up, maximizing its movement and range. Its primary role is to weaken cities, especially those out of bomber range.
- Mechanized Infantry are powerful but require protection from tanks.
- Missile Cruisers excel at long-range naval support and missile delivery.
- Mobile SAMs are crucial for countering enemy air forces.
- Modern Armour is a strong offensive unit but vulnerable to helicopters.
- Nuclear Missiles offer devastating power but carry diplomatic risks.
- Nuclear Submarines provide stealthy, powerful naval offense.
- Paratroopers are useful for quick deployments and delaying tactics.
- Rocket Artillery is best used for bombarding cities from a distance.
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