A comprehensive guide to buildings in Civilization V, detailing their costs, maintenance, requirements, and benefits, including Industrial and Modern Era structures.
This section details various buildings available in Civilization V, categorized by era. Each building entry includes its cost in Hammers, maintenance cost in Gold, any required terrain or buildings, the technology needed to unlock it, its probability of being built, and its specific benefits and flavor text.
Industrial Era Buildings:
- Arsenal: Costs 450 Hammers, 3 Gold maintenance. Provides +20% Production for Land Units. Requires Railroad technology and a Military Academy. 0% Conquest Probability.
- Broadcast Tower: Costs 600 Hammers, 3 Gold maintenance. Provides +100% Culture Generation. Requires Radio technology and a Museum. 0% Conquest Probability.
- Factory: Costs 400 Hammers, 3 Gold and 1 Coal maintenance. Provides +3 Production and +25% Production for the City. Requires Steam Power technology and a Workshop. 66% Conquest Probability.
- Hospital: Costs 350 Hammers, 2 Gold maintenance. Provides +5 Food. Requires Biology technology and an Aqueduct. 66% Conquest Probability.
- Military Base: Costs 500 Hammers, 0 Gold maintenance. Provides Nuke Immune and +12 Combat Strength. Requires Telegraph technology and a Castle or Mughal Fort. 66% Conquest Probability.
- Stock Exchange: Costs 600 Hammers, 0 Gold maintenance. Provides +33% Gold for the City. Requires Electricity technology and a Bank or Satrap's Court. 75% Conquest Probability.
Modern Era Buildings:
- Hydro Plant: Costs 600 Hammers, 3 Gold maintenance. Provides +1 Production from River Tiles. Requires Plastic technology and must be built next to a River. 66% Conquest Probability.
- Medical Lab: Costs 600 Hammers, 3 Gold maintenance. Keeps 25% Food after a new Citizen is born. Requires Penicillin technology and a Hospital. 66% Conquest Probability.
- Nuclear Plant: Costs 800 Hammers, 3 Gold and 1 Uranium maintenance. Provides +4 Production and +35% Production for the City. Requires Nuclear Fission technology and a Factory. 66% Conquest Probability.
- Research Laboratory: Costs 350 Hammers, 3 Gold maintenance. Provides +100% Science for the City. Requires Plastic technology and a Public School. 66% Conquest Probability.
- Solar Plant: Costs 800 Hammers, 3 Gold maintenance. Provides +4 Production and +35% Production for the City. Requires Ecology technology, a Factory, and the city must contain a Desert tile. 66% Conquest Probability.
- Spaceship Factory: Costs 800 Hammers, 3 Gold and 1 Aluminium maintenance. Spaceship Parts are produced 50% faster. Requires Robotics technology and a Factory. 66% Conquest Probability.
- Stadium: Costs 600 Hammers, 3 Gold maintenance. Provides +5 Happiness. Requires Mass Media technology and a Theatre. 100% Conquest Probability.
Other Buildings:
- Sea Tile Resource Bonus: +2 Production for each Sea Tile with a Resource. Requires a Coastal City with nearby Whale, Pearls, or Fish, and the Navigation technology.
- Theatre: Costs 250 Hammers, 3 Gold maintenance. Provides +4 Happiness. Requires Printing Press technology and a Colosseum. 100% Conquest Probability.
- Windmill: Costs 250 Hammers, 2 Gold maintenance. Provides +15% Production for the City and +2 Production. Requires Economics technology and the city must not be built on Hills. 66% Conquest Probability.
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