Complete walkthrough for Super Mario 3D Land Part 97, including Star Coin locations and Special 7-5.
Walkthrough
- 1From the start, jump across the red and blue panels, following the path to the next set.
- 2If the red panel is up, jump to the blue panel, then to the wooden panel. If the blue panel is up, jump to the red panel first.
- 3Continue to the next set of panels. Take a running jump to the blue panel to your north, ignoring the Stingby and coins on the red panel to your north-west.
- 4Jump north-east up the steps and onto the large platform above, dodging Stingbies and following the path.
- 5Jump straight onto the red panel if the blue panels are up. If not, jump onto the blue panel first, then onto the red.
- 6Star Coin Alert! #1: Walk to the next red panel, then jump to the blue panel to your south-east to grab the Star Coin. Take a running jump to the red panel directly to your north, then to the blue panel to your north-west, and finally onto the wooden platform, watching out for the Spikebar as you land.
- 7Star Coin Alert! #2: Follow the path up to the platform with brick blocks. A flying ? Block moves left and right. When it is to the right of the Star Coin's shadow, hit it to stop it. Jump onto the block, avoiding the Cosmic Clone. Jump left up into the Star Coin. Loop around to avoid the Cosmic Clone and move right to the large set of Flip-Switch Panels below.
- 8If the red panels are up, jump to the first blue panel, then hop to the red panel next to it. If not, take a running jump onto the first red panel.
- 9Walk north-west onto the connecting red panel. Jump to the blue panel to your north-west, timing it to jump over the Spikebar. Jump north-east to the red panel.
- 10Star Coin Alert! #3: Run to the connected red panel to your north-east. If you need to jump over the Spikebar, jump to the nearby blue panel and then to this panel. Jump to the blue panel to your north-east, which contains the Star Coin. Grab it, loop around to dodge the Cosmic Clone, and run and jump to the red panel directly west of the blue one, jumping over the Spikebar if needed. Jump north-west, then north-east, and onto the wooden platform, dodging the Stingby and incorporating Spikebar jumps.
- 11Jump past the Stingbies and hop up the steps. Dodge the third Stingby and continue to the end of the path.
- 12Ensure the blue panel is up, then jump onto the first red panel. If you fall, ensure the red panel is up and jump into the side of the block next to the first Flip-Switch Panel, then wall jump off it onto the red panel.
- 13From the red panel, jump right onto the blue panel. Jump right for two more panels.
- 14The next jump right must be onto the north panel (red). From there, jump south one panel. Loop around to face east again and jump right to the red panel.
- 15Jump right for two more panels. With the second jump, land on the left edge of the red panel. Take a running jump off the right edge of the red panel onto the top of the Goal Pole.
Special 7-5 Walkthrough:
- Run right onto the rotating cog. Jump to let fake Goombas pass, then move to the other side. Keep towards the center of rotating objects.
- Jump off the cog and collect three coins. Move south along the next cog, watching for the Flophopper.
- Jump off and hit the middle ? Block for a Fire Flower. Avoid the ? Blocks to the sides, as they contain Poison Mushrooms.
- Run right, shoot the Flophopper with a Fireball, and move onto the next cog.
- This cog has a Flophopper moving left and right; jump to dodge it. Jump to the next rotating cog, move north, and jump to the next one.
- Run north, opposite the cog's rotation, while standing on the coin rings to grab them as they rotate.
- Move to the right side of the cog. A Magikoopa will appear. Jump to the next cog and then straight onto the ship before the Magikoopa fires.
Tips
- When navigating Flip-Switch Panels, pay close attention to which panels are currently raised.
- In Special 7-5, staying towards the center of rotating cogs is crucial to avoid falling off.
- Be mindful of enemies like Stingbies, Spikebars, Flophoppers, and Magikoopas throughout these levels.
- Utilize running jumps for longer distances between panels.
- The wall jump technique can be used to recover if you fall from the Flip-Switch Panels.
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