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Part 89
Super Mario 3D Land

Part 89

Detailed walkthrough for Part 89 of Super Mario 3D Land, including strategies for collecting all Star Coins and navigating treacherous Donut Blocks and disappearing platforms.

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Detailed walkthrough for Part 89 of Super Mario 3D Land, including strategies for collecting all Star Coins and navigating treacherous Donut Blocks and disappearing platforms.

Walkthrough
  1. 1
    Stomp the first two Goombas on Donut Blocks before they fall.
  2. 2
    Hop along single Donut Blocks, stomping the third Goomba.
  3. 3
    On a large Donut Block platform with a lower connected platform, jump down, then up. Stomp all Goombas here without touching the Donut Blocks.
  4. 4
    Star Coin #1: Run to the Donut Block southeast of the coin. Take a running jump off its northwest edge, grab the coin, and land on the Donut Block further northwest. Continue on the thin Donut Block path.
  5. 5
    Jump the gap and land on the stable platform. Jump into the red ring.
  6. 6
    Move west to grab the first red coin.
  7. 7
    Move northeast onto Donut Blocks. Jump the gap to get the second red coin (1-Up or Statue Leaf for Normal/Small Mario).
  8. 8
    Move southwest, then north onto another Donut Block path.
  9. 9
    Star Coin #2: Follow the Donut Blocks until between two walls. Wall jump to the top, move right. Grab the Star Coin on the Donut Blocks, then jump down to the platform below. Stomp the nearby Goomba and jump northeast to the stable platform.
  10. 10
    Star Coin #3: Run north across the platform to the next Donut Blocks. Drop to the set below, stomp the Goomba, and take a running jump off the northeast edge before the blocks fall too far to reach the Star Coin. Grab the coin and drop to the Donut Blocks below. Move northeast and hit the Warp Box.
  11. 11
    After warping, run right, jump the gap and up the steps. Take a running jump off the right edge of the middle final step onto the Goal Pole.
  12. 12
    Special 6-3: Drop right and hit the middle brick for a coin. Avoid the Chain Chomp. Run behind it and jump on the Green ! Button.
  13. 13
    Quickly run southwest and jump right onto the second Green ! Button.
  14. 14
    Move right along disappearing green platforms. Stand on the Green ! Button at the back of the room.
  15. 15
    Jump up and hit the middle ? Block for a Super Star, the right one for a coin. Avoid the left ? Block (Poison Mushroom).
  16. 16
    Grab the Super Star and run south. Jump onto the three-long green platform to your right. Follow the appearing green platforms, hitting Stingbies if desired.
  17. 17
    Stand on the next Green ! Button. Wait for the first flat green platform below and to your right, then jump to it. Wait for the next platform to appear to your right and hop over. Jump to the stable platform.
  18. 18
    Collect the three coins southwest. Move right, jumping over the Chain Chomp.
  19. 19
    Stand on the Green ! Button and let platforms appear. Use them to get over the wall of spiked blocks.
  20. 20
    Once over the low ceiling, look left at its wall. In the north part of this wall is a gap. Take a running jump inside. Hit the Checkpoint Flag and hop back out.
  21. 21
    Move southeast onto the Green ! Button. Follow the path that forms south.
  22. 22
    Star Coin #1 (Special 6-3): Follow the path. Don't hit the ? Block (Poison Mushroom). Jump over the first spiked block. Jump up and grab the Star Coin after the block. Continue following the path, jumping over the second spiked block and grabbing the Green Clock. Jump up the slope to get past it. Move onto the next Green ! Button.
  23. 23
    Let the green path form and jump to each bit of path above the purple water.
  24. 24
    Take a running jump over the spiked block on the end of the Large ? Block and slide down the gap between the block and the wall. Grab the 1-Up underneath and hit the Large ? Block for three coins.
  25. 25
    Continue right. Optionally, run under a green path, over another section to grab the 1-Up at the end, but quickly return to the green path before it disappears. Follow the path, hitting the next Green ! Button.
Tips
  • Stomp Goombas before they fall off Donut Blocks.
  • Be precise with jumps on Donut Blocks and disappearing platforms.
  • Wall jumping is key for Star Coin #2 in Part 89.
  • Avoid the Poison Mushroom ? Blocks.
  • Chain Chomps can be bypassed by running behind them or using timed jumps.
  • Green Clocks in Special 6-3 add time.
  • Part 89: Goal Pole (1-Up)
  • Special 6-3: Goal Pole (1-Up)
  • Red Coins: 1-Up or Statue Leaf
  • Hidden 1-Up in Special 6-3.

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