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Part 81
Super Mario 3D Land

Part 81

Follow this guide to defeat Pom Pom, collect coins and a 1-Up, and navigate Special World 4 and the start of Special World 5 in Super Mario 3D Land.

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Follow this guide to defeat Pom Pom, collect coins and a 1-Up, and navigate Special World 4 and the start of Special World 5 in Super Mario 3D Land.

Walkthrough
  1. 1
    When running from Pom Pom's shell attacks, zigzag on the Donut Blocks to avoid trapping yourself. Do not stand still on Donut Blocks for too long.
  2. 2
    After defeating Pom Pom, collect any dropped coins that do not fall off the edge.
  3. 3
    Enter the Warp Pipe.
  4. 4
    You will appear left of the Goal Pole. Run right and jump onto the platform behind the flag.
  5. 5
    Hit the hidden Large ? Block behind the flag (indicated by its shadow) for three coins.
  6. 6
    Drop down and run right, up the steps.
  7. 7
    Hit the Large ? Block there and hop onto the roof.
  8. 8
    Grab the coins on the roof, then move onto the Large ? Block.
  9. 9
    Take a running jump off the left edge of the Large ? Block to land on top of the Goal Pole. You have completed half of the Special Worlds and received a 1-Up.
  10. 10
    Course Clear! SPECIAL WORLD 4 CLEAR!
  11. 11
    Special World 5-1: Run forward and hit the right brick block for a coin. The other contains nothing.
  12. 12
    Hop up the ledge to your right. You will encounter Flip-Switch Panels. Jumping causes the panels to switch (blue to red, red to blue).
  13. 13
    To proceed down the left side, away from chasing Boos: If blue panels are facing up, jump onto the first red panel on your left. If red panels are already facing up, walk onto it.
  14. 14
    Jump to the blue panel to your north. A Boo will appear to your right. Face away from it to make it chase you; look at it to stop it.
  15. 15
    Run north to the second blue panel. Another Boo will appear to your north and one to your north-east.
  16. 16
    Jump one panel east to where the red panel will be, then one north to the next blue panel. Look at the Boos to stop them if they get too close.
  17. 17
    Jump right to the red panel, then run north to the second red panel.
  18. 18
    Jump right to the final blue panel. Jump while stationary on this panel; it will flip out from beneath you, causing you to fall. Collect coins as you fall if you were in the center.
  19. 19
    After landing, run north past another Boo. Hit the second brick block from the left for a Statue Leaf. Other brick blocks are empty. Do not turn your back on the Boo for too long.
  20. 20
    Star Coin #1: Use the blocks to reach the small platform left of the first Flip-Switch Panel. Once up there, you should see a Star Coin to your right. Ensure blue panels are facing up before jumping. If not, jump once to switch them. Jump off the platform to grab the Star Coin. The red platforms will flip up as you jump. Fall and land on the platform below.
  21. 21
    Jump right onto the first of three blue panels. Run two panels north, then jump one panel to your right.
  22. 22
    Jump one panel north, watching out for the Boo.
  23. 23
    Finally, jump one panel right and hit the Warp Box to warp.
  24. 24
    After warping, run north and hit the Checkpoint Flag.
  25. 25
    Jump up the steps to the first panel. If red panels are up, jump while stationary to switch them to blue.
  26. 26
    Jump north-east straight to the first red panel. Run one panel north, then jump north-east to the blue panel there, before the giant Spiked Ball hits you.
  27. 27
    Run north onto the platform.
  28. 28
    Star Coin #2: Hop right one step, then jump diagonally north-west to the platform there. Run west, moving north or south as needed to dodge Spiked Balls rolling from west to east. At the north-west corner of the platform is a Star Coin. Dodge the Spiked Balls, grab the Star Coin, and run back to the right.

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