Skip to content
|the ARMOR KEY. The blade that's going after you should stop.       | (3)
Resident Evil

|the ARMOR KEY. The blade that's going after you should stop. | (3)

Solve the Knight and Picture puzzles to get the Jewelry Box and other items using the Armor Key in Resident Evil.

By ···10 min read·Multi-source verified
1 reading this guide  

Solve the Knight and Picture puzzles to get the Jewelry Box and other items using the Armor Key in Resident Evil.

Walkthrough
  1. 1
    Exit the room with the Armor Key.
  2. 2
    Run back to the LEFT STAIRS via the door you unlocked.
  3. 3
    A zombie will run through the door from the STAIN GLASS BALCONY. Kill it.
  4. 4
    Run to the STORAGE.
  5. 5
    Refill the FUEL CANTEEN.
  6. 6
    Grab the BROKEN SHOTGUN.
  7. 7
    Exit STORAGE.
  8. 8
    Take the door right of the STORAGE door. Unlock it with the ARMOR KEY.
  9. 9
    Go through into F HALL.
  10. 10
    Grab the FLASH GRENADE in front of Chris.
  11. 11
    Turn right all the way to the closest door to the right, which is the BEDROOM.
  12. 12
    Grab the HANDGUN MAGAZINE on the bed.
  13. 13
    Use the FUEL CANTEEN and the LIGHTER on the body below.
  14. 14
    Run over to the desk and read the KEEPER'S DIARY.
  15. 15
    Examine the closet doors behind the desk and kill the zombie.
  16. 16
    Grab the OLD KEY (you probably will not be able to grab it now, you will come back for it later).
  17. 17
    Exit the BEDROOM.
  18. 18
    Take the door right of the BEDROOM door. Unlock it.
  19. 19
    Go through into KENNETH HALL.
  20. 20
    Run to the DINING ROOM.
  21. 21
    Run to the MAIN HALL.
  22. 22
    Run over to U HALL.
  23. 23
    Unlock the single and double doors in this hallway.
  24. 24
    Go through the single door into RICHARD ROOM.
  25. 25
    Run forward. You'll see a cut-scene (an animated sequence) with Rebecca Chambers and Richard Aiken.
  26. 26
    Exit RICHARD ROOM.
  27. 27
    Take the double doors you unlocked earlier in U HALL.
  28. 28
    Enter KNIGHT ROOM.

Knight Puzzle:

  1. Have Chris push the FAR LEFT statue first.
  2. Have Chris push the CLOSER RIGHT STATUE next.
  3. Have Chris push the FAR RIGHT STATUE next.
  4. Have Chris push the FAR LEFT STATUE again.
  5. Have Chris push the CLOSER LEFT STATUE.
  6. Have Chris push the FAR RIGHT statue again.
  7. .
  8. Have Chris push the CLOSER LEFT STATUE again.
  9. .
  10. Examine the center podium and press the button.
  11. A painting slides.
  12. Grab the JEWELRY BOX.

Walkthrough Continued:

  1. If you cannot grab the JEWELRY BOX, leave it for now and exit KNIGHT ROOM.
  2. Run to the RIGHT STAIRS.
  3. Since you burned the dead zombies, there should be no Crimson Heads here. But if you didn't, it is more than likely that a Crimson Head or 2 will be in this room.
  4. Run to the door left of the stairs and unlock them. Do not enter them.
  5. At the bottom of the stairs might be a note from Wesker.
  6. Run to the RIGHT STAIRS SAVE ROOM.
  7. Grab the HANDGUN MAGAZINE, FIRST AID SPRAY, and SHOTGUN SHELLS. Manage them with the item box (a storage system for items).
  8. Refill your FUEL CANTEEN here, but deposit it.
  9. Run to the RIGHT STAIRS.
  10. Go to the DOOR HALL.
  11. Head to the door at a diagonal direction from the door you just came through.
  12. Unlock it with the ARMOR KEY.
  13. Enter CROW HALL.

Picture Puzzle:

  1. The painting with the sword must be colored orange/red on both sides (because the paintings appear on both sides).
  2. The middle painting must be colored purple.
  3. The last painting must be colored GREEN.
  4. Adjust the painting from both sides to make the above colors appear.
Tips
  • If you cannot grab the JEWELRY BOX after the Knight Puzzle, leave it for now and return later.
  • Be aware of potential Crimson Heads in the RIGHT STAIRS area if you did not burn the zombies earlier.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content