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| Thanks to Daniel Engel for the solution!!                         | (4)
Resident Evil

| Thanks to Daniel Engel for the solution!! | (4)

Follow this Resident Evil walkthrough to solve puzzles, obtain the Emblem Key, and navigate through various locations like the Rest Room, Main Hall, and Graveyard to progress.

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Follow this Resident Evil walkthrough to solve puzzles, obtain the Emblem Key, and navigate through various locations like the Rest Room, Main Hall, and Graveyard to progress.

Walkthrough
  1. 1
    Solve the initial puzzle to obtain a BROACH, which transforms into the EMBLEM KEY. Exit the area.
  2. 2
    From the REST ROOM, exit to the MAIN HALL.
  3. 3
    Head from the MAIN HALL to the GRAVEYARD.
  4. 4
    Proceed from the GRAVEYARD to the gate leading to CROW HALL.
  5. 5
    In CROW HALL, head for the other door in the hallway.
  6. 6
    In DOOR HALL, head for the only door you haven't tried yet and unlock it with the EMBLEM KEY.
  7. 7
    In the BEDROOM, turn on the lamp on the desk. Grab the METAL OBJECT and the BATTERY PACK. Exit.
  8. 8
    From DOOR HALL, head for the EXIT HALL.
  9. 9
    Proceed from the EXIT HALL to the SHED.
  10. 10
    Head from the SHED to the GARDEN.
  11. 11
    Go from the GARDEN to the POND ROOM.
  12. 12
    In the POND ROOM, cross the pond and descend the lift to the GUARDHOUSE GARDEN.
  13. 13
    In the GUARDHOUSE GARDEN, go to the broken lift. Attach the BATTERY PACK to the nearby slot and ride the lift up.
  14. 14
    You are now back in the GARDEN. Head to the SHED.
  15. 15
    From the SHED, head to the EXIT HALL.
  16. 16
    Proceed from the EXIT HALL to the DOOR HALL.
  17. 17
    Head from the DOOR HALL for the RIGHT STAIRS.
  18. 18
    Go to the RIGHT STAIRS SAVE ROOM.
  19. 19
    In the RIGHT STAIRS SAVE ROOM, deposit the METAL OBJECT and withdraw the SQUARE CRANK. Save your game and exit.
  20. 20
    From RIGHT STAIRS, travel to the DOOR HALL.
  21. 21
    Head from the DOOR HALL for the EXIT HALL.
  22. 22
    Proceed from the EXIT HALL to the SHED.
  23. 23
    Head from the SHED to the GARDEN.
  24. 24
    Go from the GARDEN to the POND ROOM.
  25. 25
    In the POND ROOM, go to where you used the SQUARE CRANK in MISSION 2. The pond will fill with water, opening the passageway behind the waterfall. Return to the GARDEN.
  26. 26
    In the GARDEN, run to the lift in this room and ride it down.
  27. 27
    In the GUARDHOUSE GARDEN, head for the now-accessible area where the waterfall was. Descend the ladder into the tunnels.

Notes:

  • This section was quick and not very eventful, with no major boss fights or complex puzzles.
  • Hunters and Sweepers may now be present in the Tunnel areas.
  • You will return to the mansion later to explore areas like the double doors in the main hall underneath the stairs.
  • The current objective is to explore the tunnels beneath the Guardhouse to find a way out.

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