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| Thanks to Daniel Engel for the solution!!                         |
Resident Evil

| Thanks to Daniel Engel for the solution!! |

Follow this Resident Evil walkthrough to solve the puzzle, obtain the BROACH which becomes the EMBLEM KEY, and find the METAL OBJECT and BATTERY PACK.

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Follow this Resident Evil walkthrough to solve the puzzle, obtain the BROACH which becomes the EMBLEM KEY, and find the METAL OBJECT and BATTERY PACK.

Thanks to Daniel Engel for the solution!!

Walkthrough
  1. 1
    Once you solve the puzzle, you will have a BROACH, which will turn into the EMBLEM KEY. Exit.
  2. 2
    REST ROOM: Exit to the MAIN HALL.
  3. 3
    MAIN HALL: Head for the GRAVEYARD.
  4. 4
    GRAVEYARD: Head to the gate leading to the CROW HALL.
  5. 5
    CROW HALL: Head for the other door in this hallway.
  6. 6
    DOOR HALL: Head for the only door you haven't tried yet. Unlock it with the EMBLEM KEY.
  7. 7
    BEDROOM: See the lamp on the desk? Flip it on. Grab the METAL OBJECT you see. Grab the BATTERY PACK, too. Exit.
  8. 8
    DOOR HALL: Head for the EXIT HALL.
  9. 9
    EXIT HALL: Head out to the SHED.
  10. 10
    SHED: Head to the GARDEN.
  11. 11
    GARDEN: Head to the POND ROOM.
  12. 12
    POND ROOM: Head across the pond and down the lift to the GUARDHOUSE GARDEN.
  13. 13
    GUARDHOUSE GARDEN: Head over to the broken lift and attach the BATTERY to the slot nearby. Then ride the lift up.
  14. 14
    GARDEN: Head to the SHED.
  15. 15
    SHED: Head to the EXIT HALL.
  16. 16
    EXIT HALL: Head to the DOOR HALL.
  17. 17
    DOOR HALL: Head for the RIGHT STAIRS.
  18. 18
    RIGHT STAIRS: Head for the RIGHT STAIRS SAVE ROOM.
  19. 19
    RIGHT STAIRS SAVE ROOM: Deposit the METAL OBJECT. Then withdraw the SQUARE CRANK. Save the game, too. Exit.
  20. 20
    RIGHT STAIRS: Travel to the DOOR HALL.
  21. 21
    DOOR HALL: Head for the EXIT HALL.
  22. 22
    EXIT HALL: Head to the SHED.
  23. 23
    SHED: Head to the GARDEN.
  24. 24
    GARDEN: Head for the POND ROOM.
  25. 25
    POND ROOM: Run to where you used the SQUARE CRANK back in MISSION 2. The pond will fill with water, effectively opening up that passageway behind the waterfall. Return to the GARDEN.
  26. 26
    GARDEN: Run to the lift in this room, and ride it down.
  27. 27
    GUARDHOUSE GARDEN: Head for the not no-more waterfall. Head down the ladder, into the tunnels…

Summary:

That was quick, wasn't it? MISSION 3 wasn't very eventful. Hunters and Sweepers are now in the Tunnel areas. We will be returning to the mansion to check out the double doors in the main hall underneath the stairs, but for now, we explore the tunnels beneath the Guardhouse in hopes of finding a way out.

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