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| Thanks to Daniel Engel for the solution!!                         | (2)
Resident Evil

| Thanks to Daniel Engel for the solution!! | (2)

Follow this guide to solve the puzzle, obtain the Emblem Key, and navigate through the mansion's various halls and gardens to reach the tunnels in Resident Evil.

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Follow this guide to solve the puzzle, obtain the Emblem Key, and navigate through the mansion's various halls and gardens to reach the tunnels in Resident Evil.

Alright, so you've just finished up a puzzle and got yourself a BROACH. Good job! That's going to turn into the EMBLEM KEY you need. Now, let's get moving.

Walkthrough
  1. 1
    First, head out of wherever you were and make your way to the MAIN HALL.
  2. 2
    From there, we're going to the GRAVEYARD.
  3. 3
    In the GRAVEYARD, make a beeline for the gate that leads to the CROW HALL.
  4. 4
    Once you're in the CROW HALL, just head for the other door you see in that hallway.
  5. 5
    This leads to the DOOR HALL. Look for the one door you haven't tried yet and use that EMBLEM KEY you got earlier to unlock it.
  6. 6
    Inside, you'll find a BEDROOM. Check out the desk – flip on the lamp to grab the METAL OBJECT and the BATTERY PACK. Don't forget to exit afterwards.
  7. 7
    Back in the DOOR HALL, head for the EXIT HALL.
  8. 8
    From the EXIT HALL, make your way to the SHED.
  9. 9
    In the SHED, your next destination is the GARDEN.
  10. 10
    From the GARDEN, head into the POND ROOM.
  11. 11
    In the POND ROOM, cross the pond and take the lift down to the GUARDHOUSE GARDEN.
  12. 12
    Here in the GUARDHOUSE GARDEN, go to the broken lift. You'll see a slot nearby – pop the BATTERY PACK into it, then ride the lift up.
  13. 13
    You'll be back in the GARDEN. From here, head back to the SHED.
  14. 14
    Then, from the SHED, head to the EXIT HALL.
  15. 15
    From the EXIT HALL, make your way back to the DOOR HALL.
  16. 16
    In the DOOR HALL, head for the RIGHT STAIRS.
  17. 17
    Follow the RIGHT STAIRS to the RIGHT STAIRS SAVE ROOM. This is a good spot to save your progress. You'll want to deposit that METAL OBJECT you picked up earlier. Then, grab the SQUARE CRANK. Save your game, and then exit.
  18. 18
    Back on the RIGHT STAIRS, travel back to the DOOR HALL.
  19. 19
    From the DOOR HALL, head for the EXIT HALL.
  20. 20
    Then, from the EXIT HALL, head to the SHED.
  21. 21
    In the SHED, head to the GARDEN.
  22. 22
    Back in the GARDEN, head for the POND ROOM again.
  23. 23
    In the POND ROOM, run to where you used the SQUARE CRANK back in MISSION 2. This will fill the pond with water, opening up the path behind the waterfall. Once that's done, head back to the GARDEN.
  24. 24
    In the GARDEN, run to the lift in this room and ride it down.
  25. 25
    You'll arrive in the GUARDHOUSE GARDEN. Head towards where the waterfall used to be, and go down the ladder into the tunnels.
Tips
  • Don't worry, that was pretty quick, right? MISSION 3 isn't too wild. You'll start running into Hunters and Sweepers in the Tunnel areas now, so be prepared. We'll be heading back to the mansion soon to check out those double doors in the main hall, but for now, we're exploring the tunnels beneath the Guardhouse to find a way out.

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