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Resident Evil

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A detailed walkthrough for Resident Evil, guiding you through the treacherous Mansion, its puzzles, and the terrifying creatures that lurk within. Includes tips for both Chris and Jill.

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A detailed walkthrough for Resident Evil, guiding you through the treacherous Mansion, its puzzles, and the terrifying creatures that lurk within. Includes tips for both Chris and Jill.

Walkthrough
  1. 1
    Begin by finding clues after speaking with Barry. Engage the first zombie, ensuring to shoot it again when it falls to kill it permanently. Collect ammo and return to Barry.
  2. 2
    A zombie will attack; Barry will handle it. Proceed to the Main Hall. Barry provides a lock pick. Go through the blue doors.
  3. 3
    In the next room, move the steps to collect the map, then move the desk to access another area. Deal with the zombie on the floor (boot its head off as Chris) and collect a ribbon. Exit.
  4. 4
    Proceed down the corridor. A dog will attack; shoot it with 5-6 timed shots. Another dog appears around the corner; repeat the process.
  5. 5
    Enter the first door on the left (bathroom). If playing as Chris, drain the water to find a cabinet key.
  6. 6
    Continue down the corridor to two doors. The left door contains the shotgun (Jill can grab it and be saved by Barry; Chris should not enter yet).
  7. 7
    Through the other door, face two more zombies. Aim high for headshots as Jill.
  8. 8
    Enter the Grey Door and kill the zombie by the stairs. Collect the green plant for healing.
  9. 9
    Enter the save room. Use the ribbon to save your game and store items. Collect the Earth (for the plant puzzle) and exit.
  10. 10
    Go upstairs. Eliminate the zombie to your left and another behind you. Proceed through the door at the end of the corridor.
  11. 11
    Shoot the zombie and enter the small study. Examine the Botany book and exit.
  12. 12
    Continue down the corridor, past the green doors (inaccessible yet). Shoot another zombie.
  13. 13
    Enter the unlocked door, returning to the Main Hall. Barry (Jill only) gives bazooka ammo.
  14. 14
    Locate the bazooka in the room next to the one you just exited. Investigate the body; Chris finds ammo. Do not kill the crows.
  15. 15
    Exit and cross the hall to the other door. You are now on the balcony above the Dining Room.
  16. 16
    Kill the two zombies on the balcony. Push the stone statue off the balcony and go through the far door.
  17. 17
    Descend the stairs, eliminating two more zombies.
  18. 18
    Enter the save room at the bottom of the stairs. (Chris meets Rebecca here; choose 'Yes' for her to prepare medicine and help later, or 'No' for medicine but no later help). Collect the ribbon (Chris gets a key) and save.
  19. 19
    Exit and proceed down the corridor, encountering another zombie.
  20. 20
    The door on the right contains ammo, shotgun shells, and a rusty shotgun (Chris needs this to get the regular shotgun). This room cannot be entered yet.
  21. 21
    Go through the other door, shoot the zombies, and head down the narrow corridor towards the plant room.
  22. 22
    In the plant room, place the Earth in the pump to kill the plant and collect the key behind it. Use green plants for healing.
  23. 23
    Return to the rusty shotgun room and collect the items (Chris uses the rusty shotgun to obtain the regular shotgun).
  24. 24
    Go back through the doors and turn right.
  25. 25
    Enter the bedroom on the right. Collect the clip from the bed. A zombie will emerge from the cupboard when you investigate the desk.
Tips
  • Aim for the head when shooting zombies, especially as Jill, to conserve ammo and practice headshots.
  • If playing as Chris, be cautious about entering the room with the shotgun early, as it triggers a trap.
  • The green plants found throughout the mansion can be used to heal your character.
  • The save rooms are crucial for managing your inventory and saving progress.
  • Remember the location of the save room at the bottom of the stairs, as it's important later.
  • When dealing with the plant in the plant room, ensure you have the 'Earth' item to use in the pump.
  • For the bazooka, it's often more efficient to skip killing the crows guarding it.

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