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Follow this comprehensive walkthrough for Keeper Chapters 25-31, guiding you through Out of the Muck, Clapperclaw Cove, Slime Grotto, Molter Run, The Coral Sanctum, and The Lock Keeper.

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Follow this comprehensive walkthrough for Keeper Chapters 25-31, guiding you through Out of the Muck, Clapperclaw Cove, Slime Grotto, Molter Run, The Coral Sanctum, and The Lock Keeper.

This guide covers Chapters 25-31 of Keeper, detailing navigation through various water-based areas. You will be in boat form for these chapters and will need to utilize kelp ramps, break through blockades, and interact with environmental elements to progress.

  1. Out of the Muck: Navigate by sailing over blue-colored kelp ramps.
  2. Clapperclaw Cove: Follow the water, reach another kelp ramp, drop down, and take a left past a shipwreck into a cave.
  3. Slime Grotto: In the cave, take the right path by breaking a blockade. Focus your light on Wither sacs to create paths and clear blockades. Navigate through linear paths, break more blockades, and follow vines. Use your light on blue sacs to open doorways.
  4. Molter Run: Sail beside two whale-like creatures using only the L-Stick to move back and forth.
  5. The Coral Sanctum: Dock at a pink coral house to pick up creatures. Use Twig to lift a gate by simultaneously using the L-Stick and R-Stick. Deliver three of the same critters to the big coral island. To get another critter, break through blockades to find a flower for an achievement, then cure Wither vines/sacs around a coral house. For the next critter, light red/orange corals to draw crabs, then dock. The last critter is picked up by simply docking. Deliver all four critters to the main island to get a fuse. Bring the fuse to the device behind the main island to power up a light, then sail over a blue kelp ramp.
  6. The Lock Keeper: Slot the fuse into the power device. To find the next fuse, sail left to a coral house with lights. Use Twig to move a claw to catch water, then pour it on a crab to free a critter. Approach the locked gold gate and focus your light on the eye below the large light to open it. Inside the cave, break a Wither sac to find a fuse. On the left side of the cave, break Wither sacs to free another critter.

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