Skip to content
Opposition (11)
Keeper

Opposition (11)

Master Keeper's Opposition (11) chapter with our comprehensive walkthrough. Learn to navigate water areas, clear Wither blockades, and solve coral puzzles.

By ···10 min read·Multi-source verified
1 reading this guide  

Master Keeper's Opposition (11) chapter with our comprehensive walkthrough. Learn to navigate water areas, clear Wither blockades, and solve coral puzzles.

Walkthrough
  1. 1
    Begin by navigating through water areas, using blue kelp ramps to gain speed.
  2. 2
    In Clapperclaw Cove, focus light on orange kelp to make it grow for crab-like creatures. Follow the water to a kelp ramp, drop down, and enter a cave past a shipwreck.
  3. 3
    In Slime Grotto, break blockades (A) and focus light on Wither sacs to clear paths. Navigate through linear paths, burning Wither sacs on rocks and blue sacs to open passages. Follow vines and break more Wither sacs to create a path forward.
  4. 4
    In Molter Run, follow two whale-like creatures using only the L-Stick for movement.
  5. 5
    In The Coral Sanctum, dock at pink coral houses to pick up critters. Use Twig to lift a gate by coordinating L-Stick and R-Stick movements.
  6. 6
    Deliver three critters to the big coral island. To get the next critter, cure Wither vines/sacs around a corrupted coral house.
  7. 7
    To get another critter, light red/orange corals to attract crabs, then dock.
  8. 8
    To get the last critter, simply dock at its location.
  9. 9
    Deliver all four critters to the main island to obtain a fuse. Use Twig to collect and tug the fuse.
  10. 10
    Bring the fuse to the power device behind the main island, slot it in, and sail towards the powered light. Approach large Wither roots to clear the path, then sail over a blue kelp ramp.
  11. 11
    In The Lock Keeper, slot the first fuse into the machine's power device.
  12. 12
    Sail back to the entrance area and to the left. Use Twig and the L-Stick to move a water-filled claw over a crab, then use your light to overturn the claw and free a floating critter.
  13. 13
    Approach the locked gold gate, focus your light on the eye below the large light to open it, and enter the cave.
  14. 14
    In the cave, break a Wither sac to find a fuse. Send Twig to collect and tug it.
  15. 15
    On the left side of the cave, break Wither sacs to free another floating critter. Use Twig (X) to reveal one sac, and focus your light on the wall to reveal the last one.
Tips
  • Press A to dash forward faster in water.
  • Use your light to interact with kelp, Wither sacs, and other environmental elements.
  • Coordinate L-Stick and R-Stick movements when lifting heavy objects with Twig.
  • Pay attention to Wither sacs and vines; they often block paths or corrupt areas.
  • Collect critters and fuses to progress through the puzzles.
  • Guardians of the Sea Achievement: Massive emplaced hybrid organisms cast light on the Wither’s vulnerability with powerful beams.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content