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Call-to-Arms
Keeper

Call-to-Arms

Learn about Keeper's Call-to-Arms spell: cost, research value, and how to attract creatures. Available on any visible tile.

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Learn about Keeper's Call-to-Arms spell: cost, research value, and how to attract creatures. Available on any visible tile.

Walkthrough
  1. 1
    Cast the Call-to-Arms spell on any visible tile.
  2. 2
    A flag pole will be placed, attracting nearby creatures.
  3. 3
    Creatures will abandon their current tasks and move towards the flag pole.
  4. 4
    Use this spell to effectively guide your creatures through new territory.
  5. 5
    Be aware that casting the spell on unclaimed ground costs a significant amount of gold.
  6. 6
    When the call range is maximized, creatures that can teleport (like the Vampire and Dark Mistress) will automatically jump to the location.
  7. 7
    This can be useful for attacking a Dungeon heart immediately after revealing its location.
Tips
  • Casting Call-to-Arms on your own tile costs no gold.
  • Maximizing the call range allows teleporting creatures to instantly reach the flag.
  • An AI-controlled Keeper can use this spell to pinpoint your Dungeon heart and have teleporting creatures jump to it, even if the AI has not explored the area.

Chant: "Aggresum actractus"

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