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Cave-in
Keeper

Cave-in

Keeper Cave-in spell costs range from 1000 to 2400 gold. Learn its research value, chant, and limited use in bonus levels.

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Keeper Cave-in spell costs range from 1000 to 2400 gold. Learn its research value, chant, and limited use in bonus levels.

Walkthrough
  1. 1
    The spell causes many small rocks to drop down on the targeted location.
  2. 2
    Most creatures will move out of the spell's reach, making them safe.
  3. 3
    The spell also damages your own creatures.
  4. 4
    While the manual states it can turn water or lava into solid ground, testing with 50,000 gold showed it did not work on a single tile.
  5. 5
    The primary use is in "Crush the Imp" bonus levels: gather all Imps in a small room, lock the door, and cast the spell at its highest level to defeat them and win the bonus.
Tips
  • "Lightning" is generally more effective than "Cave-in".
  • The spell's damage to your own creatures makes it risky for general use.
  • Its terrain-altering ability is unreliable, despite claims in the manual.
  • Focus on using it for the "Crush the Imp" bonus levels for guaranteed success.

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