Keeper Cave-in spell costs range from 1000 to 2400 gold. Learn its research value, chant, and limited use in bonus levels.
Walkthrough
- 1The spell causes many small rocks to drop down on the targeted location.
- 2Most creatures will move out of the spell's reach, making them safe.
- 3The spell also damages your own creatures.
- 4While the manual states it can turn water or lava into solid ground, testing with 50,000 gold showed it did not work on a single tile.
- 5The primary use is in "Crush the Imp" bonus levels: gather all Imps in a small room, lock the door, and cast the spell at its highest level to defeat them and win the bonus.
Tips
- "Lightning" is generally more effective than "Cave-in".
- The spell's damage to your own creatures makes it risky for general use.
- Its terrain-altering ability is unreliable, despite claims in the manual.
- Focus on using it for the "Crush the Imp" bonus levels for guaranteed success.
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