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Secrets (4)
Keeper

Secrets (4)

Navigate the challenging Secrets (4) map in Keeper! Learn strategies for managing resources, dealing with enemy Keepers, and capturing powerful heroes.

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Navigate the challenging Secrets (4) map in Keeper! Learn strategies for managing resources, dealing with enemy Keepers, and capturing powerful heroes.

Walkthrough
  1. 1
    Claim Treasures & Wall Off Keepers: Plan your dungeon layout, prioritizing Treasure rooms in the western section. Secure the Gems north of your Heart by fortifying the wall against the Blue Keeper. Build a Library in a secure, dead-end location for research. Excavate the western area to find a Bile Demon and an Increase Level, and along the southern rocks for another Increase Level and a Mistress. Train creatures in a large Training Room. Dig north to the water, build a bridge, and fortify the northern wall, potentially adding traps.
  2. 2
    Lock Down Green Keeper: Prepare for a difficult fight near point '4'. Dig into the northern water, deploy your strongest creatures (Mistress, Bile Demon, Skeletons), followed by Warlocks to protect them.
Tips
  • The map has three active rival Keepers; each controls a quarter.
  • Your creature limit is tied to your portal, and only Warlocks can be attracted, making Portals less useful.
  • Green and Yellow Keepers have easier access to Gems than Blue. Seal off the Gems north of your Heart to secure your funding.
  • Defeating any rival Keeper grants access to their Torture chamber, allowing creature conversion.
  • Blue is the only Keeper who can build a Graveyard. You can acquire one near the Vampires at point '7', but it's heavily guarded.
  • To capture strong heroes from points 5, 6, and 7, build a Prison before attacking them. Keep them fed until you can convert them using a Torture room.
  • Avoid digging directly north from your Heart to prevent encountering powerful Monks.
  • Build at least two separate Lairs due to potential Lair rivals (Mistress/Samurai, Bile Demon/Skeleton).
  • Place your Library in a dead-end corner and fortify it to protect Imps from Fireball/Meteor attacks.
  • Consider building a bridge over the northern water to fortify the wall and potentially add traps.

Neutral Rooms: Graveyard

Neutral Creatures: 11x Skeleton (Level 3), 1x Dark Mistress (Level 5), 1x Bile Demon (Level 5), 1x Vampire (Level 4), 1x Vampire (Level 5)

Dungeon Specials: 2x Increase Level, 2x Ressurrect Creature

Hero Locations:

  • 1: 2x Archer (Level 4), 1x Barbarian (Level 4)
  • 2: 3x Barbarian (Level 4), 1x Giant (Level 7)
  • 3: 2x Archer (Level 4), 2x Barbarian (Level 4), 1x Giant (Level 7)
  • 4: 3x Archer (Level 4), 4x Dwarf (Level 5), 2x Samurai (Level 6)
  • 5: 1x Samurai (Level 6), 3x Barbarian (Level 5)
  • 6: 2x Monk (Level 6), 2x Giant (Level 7)
  • 7: 5x Samurai (Level 6), 1x Knight (Level 10)

Initial Keeper Forces: Each Keeper starts with 4x Mistress (Level 10). You start with 4x Warlock (Level 4).

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