Axiom Verge is a sprawling 2D sci-fi adventure where you play as Trace, a lone scientist who wakes up in a strange alien world after a lab accident. You'll explore labyrinthine depths, uncover your destiny, and master a bizarre arsenal of weapons like the Axiom Disruptor and Laser Drill. This metroidvania will test your exploration skills and combat prowess as you navigate the alien planet of Sudra and uncover its secrets.
This guide is your companion for conquering Axiom Verge. We'll help you find every Power Node Fragment, master tricky boss fights like Uruku, and utilize every tool at your disposal, from the Grapple to the Modified Lab Coat that lets you phase through walls. Whether you're aiming for 100% completion or just need help getting past a tough spot, we've got you covered.
Dummy First Section - Change Me
Your first steps in Axiom Verge! This guide covers the initial area, basic controls, and early mechanics to get you started on your journey. Learn about your first weapon and how to navigate.
Alright, welcome to Axiom Verge! This is where your adventure really kicks off. Don't worry, I'll walk you through everything you need to know to get started. Think of this as your friendly nudge into the world of Remnant.
When you first gain control, you'll be in a small, basic room. Take a moment to get your bearings. You'll notice your character, Trace, is equipped with a basic firearm. This is your bread and butter for dealing with the strange creatures you'll encounter. You can aim and shoot using the controller. Experiment with it a bit – get a feel for the recoil and range.
Your primary goal right now is to explore the immediate surroundings. You'll find that the game uses a tile-based map, and you can move Trace in four directions: up, down, left, and right. Pay attention to the environment; sometimes there are hidden passages or interactive elements that aren't immediately obvious. Keep an eye out for any pickups, like health or ammo, though at this early stage, you might not find much.
As you move through the initial areas, you'll encounter your first obstacles. These might be simple blocked paths that require a specific tool or ability to overcome, or perhaps some basic enemies. Don't be afraid to engage them. Remember, practice makes perfect, and this is the best place to get that practice in without too much pressure.
One thing to watch out for early on is your health. You'll see a health bar, and while it's pretty generous at the start, it's always good to be mindful. If you take too much damage, you'll respawn, but it's always better to avoid that if you can. Look for any health pickups or safe spots.
You'll also start to learn about the game's unique mechanics. Keep an eye out for any terminals or data logs that might offer clues about the story or provide hints on how to progress. The world of Axiom Verge is full of secrets, and the sooner you start looking for them, the more you'll get out of your experience.
So, take your time, explore thoroughly, and don't hesitate to use your firearm. This first section is all about getting comfortable with the controls and the basic feel of the game. You've got this!
Guide and Walkthrough (PS4) by KayKayBanaynays
Navigate Axiom Verge with this comprehensive PS4 walkthrough by KayKayBanaynays. Find all weapons, upgrades, and powerups with detailed steps and strategies.
This guide covers the entirety of Axiom Verge on PS4, compiled by KayKayBanaynays. It's structured to help you through every step of the game, from basic controls to finding every secret. We'll break down the walkthrough section by section, detailing the areas, the items you'll find, and the challenges you'll face.
Walkthrough Breakdown:
- Eribu: Axiom Disruptor, Nova, & Laser Drill
- Absu: Kilver & Address Disruptor
- Zi: No Weapons/Upgrades
- Kur: Field Disruptor & Firewall
- Zi: Modified Lab Coat & Bioflux Accelerator 1
- Kur Part 1: Remote Drone, Hypo-Atomizer, & Address Disruptor 2
- Kur Part 2: Grapple, Reflector, & Enhanced Drone Launch
- Indi & Eribu: No Weapons/Upgrades
- Ukkin-Na: Trenchcoat
- Edin Part 1: Address Bomb
- Edin Part 2: Shards, Drone Teleport, Bioflux Accelerator 2, & Distortion Field
- E-Kur-Mah: Sudran Key & Red Coat
- Kur Cleanup: Ion Beam & Tethered Charge
- Zi & E-Kur-Mah Cleanup: Passcode Tool, Voranj, & Quantum Variegator
- Absu Cleanup Part 1: Inertial Pulse
- Absu Cleanup Part 2: Data Bomb
- Eribu Cleanup: Orbital Discharge, Lightning Gun, Multi-Disruptor, & Flamethrower
- Ukkin-Na Cleanup: Turbine Pulse
- Mar-Uru: Reverse Slicer
Additionally, the guide includes detailed maps for weapons, upgrades, and powerups, as well as a Secret World Map. It also provides dedicated sections for Weapons, Upgrades, Powerups, and general Notes. Finally, you'll find the Trophy List and acknowledgments.
Dummy First Section - Change Me (2)
This section of the Axiom Verge walkthrough covers 'Dummy First Section - Change Me (2)'. Learn about the area, enemies, and any items you might find. Get through it with our expert tips!
Okay, so you've landed in a strange place, and this first section is called "Dummy First Section - Change Me (2)". Don't worry, we'll get through it together. Think of this as your initial introduction to the world of Axiom Verge.
Right now, your main goal is just to get your bearings and start exploring. You'll be moving through different areas, and you might encounter some basic enemies. Just focus on learning the controls and how to move around. There aren't any major challenges here yet, but it's important to pay attention to your surroundings.
Keep an eye out for any items you might come across. Sometimes they're hidden, and picking them up is key to getting stronger. We'll go over what to do with them later, but for now, just grab what you can.
Guide and Walkthrough (PS4) by KayKayBanaynays (2)
Navigate Axiom Verge with a detailed walkthrough covering weapons, upgrades, powerups, and more, including specific section breakdowns.
- 1Eribu: Axiom Disruptor, Nova, & Laser Drill
- 2Absu: Kilver & Address Disruptor
- 3Zi: No Weapons/Upgrades
- 4Kur: Field Disruptor & Firewall
- 5Zi: Modified Lab Coat & Bioflux Accelerator 1
- 6Kur Part 1: Remote Drone, Hypo-Atomizer, & Address Disruptor 2
- 7Kur Part 2: Grapple, Reflector, & Enhanced Drone Launch
- 8Indi & Eribu: No Weapons/Upgrades
- 9Ukkin-Na: Trenchcoat
- 10Edin Part 1: Address Bomb
- 11Edin Part 2: Shards, Drone Teleport, Bioflux Accelerator 2, & Distortion Field
- 12E-Kur-Mah: Sudran Key & Red Coat
- 13Kur Cleanup: Ion Beam & Tethered Charge
- 14Zi & E-Kur-Mah Cleanup: Passcode Tool, Voranj, & Quantum Variegator
- 15Absu Cleanup Part 1: Inertial Pulse
- 16Absu Cleanup Part 2: Data Bomb
- 17Eribu Cleanup: Orbital Discharge, Lightning Gun, Multi-Disruptor, & Flamethrower
- 18Ukkin-Na Cleanup: Turbine Pulse
- 19Mar-Uru: Reverse Slicer
Maps:
- Weapon, Upgrade, & Powerup Map
- Secret World Map
Other Sections:
- Weapons
- Upgrades
- Powerups
- Notes
- Trophy List
- Special Thanks
Similar guides you might like
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content