Master the 'Out of the Muck' and 'Clapperclaw Cove' sections of Keeper with our detailed walkthrough. Learn to navigate kelp ramps, break Wither blockades, and solve environmental puzzles.
Walkthrough
- 1Start Act 2 as a boat. Navigate by sailing over blue-colored kelp ramps.
- 2In Clapperclaw Cove, focus light on crab creatures' orange kelp/anemone to make it grow.
- 3Follow the water to another kelp ramp, drop down, and take a left past a shipwreck into a cave.
- 4In Slime Grotto, take the right path by breaking a blockade (A). Focus light on Wither sacs on rocks to create a path.
- 5Break through two more blockades with Wither sacs. Sail left through an archway to an area with blue sacs. Shine light on the bottom-left blue sac to remove a Wither blockade.
- 6Sail through the open rocks. Break another Wither sac to your right. Dash through a blockade and follow vines to the right.
- 7At the end of the vines, break the second Wither sac. Follow the vine to the right and break the last Wither sac to create a path forward.
- 8Focus light on the Wither sac on the next doorway and sail right through the blockade. Break the Wither sac to your right to shine light on blue sacs above, opening the doorway.
- 9Sail through the doorway and follow the stream forward to reunite with Seabird. Continue forward and then left.
- 10In Molter Run, use the L-Stick to move back and forth, following two whale-like creatures until the next area.
- 11In The Coral Sanctum, sail through the archway and dock (A) at a pink coral house to pick up creatures.
- 12Behind the house, a gate will fall. Press X to send Twig over to lift it. Use the L-Stick to raise it, and the R-Stick simultaneously when baby Twig helps, to lift it fully. Sail through quickly.
- 13Sail to the big coral island ahead. Pick up more critters from their homes and dock at the big island to drop them off.
- 14To get the first critter: Sail right of the big island, take another right to break blockades. Focus on a flower to earn the 'Guardians of the Sea' achievement.
- 15Turn left from the achievement area to find a coral house corrupted by Wither. Find and destroy all Wither sacs connected by vines. Pick up the critter and return it to the main coral island.
- 16To get the second critter: Sail past the main island to the right corner. Light the red/orange corals to the left to draw crabs over, then dock.
- 17To get the third critter: Sail past the main island and take a left. Dock to pick up this critter and bring it back to the main island.
- 18Deliver all four critters to the main island. They will drop a fuse on the right side. Press X to have Twig collect it, then use the L-Stick to tug it down.
- 19Bring the fuse to the device behind the main island. Press X to slot it in. Sail toward the powered light and approach the large Wither roots to clear the path. Sail over the blue kelp ramp.
- 20In The Lock Keeper, approach the large machine and its power device. Press X to send Twig to slot the fuse.
- 21Sail back to where you entered the area and to the left. At a small coral house with lights, press X to send Twig to the crank. Use the L-Stick to move the large claw under the water stream.
- 22Move the claw over the crab, then focus your light on the claw to overturn it and pour water on the crab, freeing a floating critter.
- 23Go to the locked gold gate left of the house. Approach it, then use your light to focus on the eye below the large light to open the gate.
- 24Inside the cave, sail right and break the Wither sac. Behind it, find a fuse. Send Twig to collect it and tug it free.
- 25Sail to the left side of the cave. Break Wither sacs to free a floating critter. Send Twig to the one on the right (X) to reveal it. Focus light on the wall to reveal the last sac.
Tips
- You can press A to “dash” forward faster while in boat form.
- Use your light to interact with the environment, growing kelp for creatures, burning Wither sacs, and powering devices.
- Twig can be sent to interact with cranks, collect items, and break certain obstacles.
- Pay attention to environmental cues like colored kelp, Wither blockades, and creature behaviors.
- Guardians of the Sea Achievement: Massive emplaced hybrid organisms cast light on the Wither’s vulnerability with powerful beams.
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