Skip to content
Secrets (15)
Keeper

Secrets (15)

A complete guide to all 15 secrets in Keeper, detailing enemy locations, traps, and special rooms to help you conquer the game.

By ···10 min read·Multi-source verified
1 reading this guide  

A complete guide to all 15 secrets in Keeper, detailing enemy locations, traps, and special rooms to help you conquer the game.

This guide details the locations and challenges of 15 secrets within the game Keeper. These secrets include various neutral rooms, creatures, and special dungeon features.

Neutral Rooms: Workshop

Neutral Creatures: Bile Demon (4), 10x Skeleton (5x2, 1x3, 4x4), Monk (3), Wizard (6), 3x Ghost (7), Warlock (6), Vampire (6)

Dungeon Specials: Resurrect Creature, Increase Level, Fortify Walls

The map displays various numbered and lettered locations, each with specific encounters and triggers:

  1. 5x Thief (3x1, 2, 4), Lightning trap crate, 2x Wizard (7), 2x Monk (7), 2x Witch (7) - Post-attack trigger (1)
  2. 3x Giant (6), "Resurrect Creature", Boulder crate
  3. 2x Giant (4)
  4. 2x Archer (3), 1x Giant (4)
  5. 5x Samurai (5)
  6. 1x Barbarian (10), "Increase Level" - Trigger on proximity, 5x Dwarf (4)
  7. 2x Bile Demon (5) - These are heroes
  8. 3x Thief (3), 2x Archer (5)
  9. 4x Barbarian (4), 2x Monk (6), 2x Samurai (5), Boulder crate
  10. 6x Archer (4)
  11. 16x Dwarf (2), 2x Boulder trap, 5x Dwarf (4) - Trigger on proximity
  12. 5x Wizard (5), 5x Giant (6)
  13. 5x Fairy (4), "Fortify Walls"
  14. 3x Witch (6)
  15. Tunnel (1), 2x Archer (5), 4x Dwarf (5) - Trigger after 500 seconds
  16. Tunnel (1), 3x Archer (6), Dwarf (6), 2x Wizard (7) - Trigger after 1250 seconds
  17. Tunnel (1), 2x Wizard (7), 2x Monk (7), 2x Witch (7) - Trigger after 1500 seconds
  18. Tunnel (1), 6x Samurai (6) - Trigger after 1750 seconds
  19. 2x Thief (2), 1x Archer (4) - Trigger on proximity
  20. 6x Samurai (6), 5x Giant (6), 4x Archer (3, 4, 2x5) - Trigger on proximity
  21. Avatar (10), 8x Knight (7), Archer (5), Monk (7), 3x Samurai (9), Giant (8) - Post-attack trigger (2)

Additionally, there are several smaller rooms ('N') with specific enemy groups:

  • 1: 4x Thief (2), 2x Archer (4), 1x Archer (5)
  • 2: 6x Archer (2, 3, 2x4, 2x5), 2x Barbarian (3, 4)
  • 3: 6x Archer (2, 3, 2x4, 2x5), 2x Barbarian (3, 4)
  • 4: 5x Samurai (2x2, 3, 2x4)
  • 5: 6x Samurai (2x2, 3, 2x4, 5)
  • 6: 5x Fairy (4)
  • 7: 5x Samurai (2x2, 3, 2x4)
  • 8: 5x Fairy (4)

Hero doors present unique challenges:

  • -1: 5x Giant (6), 2x Archer (7), 2x Witch (7), 5x Fairy (4x8, 10) - Proximity trigger at '11' & delayed by 2250 seconds
  • -2: 3x Samurai (9), Archer (5), Monk (7), Giant (8) - Post-attack trigger (1)
  • : 6x Samurai (9) - Post-attack trigger (2)

Post-attack triggers (1) and (2) refer to timings relative to entering the heart room: (1) within 30 seconds, (2) within 50 seconds.

The final realm is a challenging area directly connected to a neutral dungeon, requiring constant defense against hostile heroes and Tunnellers originating from the Dungeon Heart. The limited Hatchery size necessitates careful creature management. Claiming all hero Hatcheries will remove this handicap. The final assault includes a powerful Avatar.

To succeed, prepare by digging out rooms, securing gold, and creating essential rooms like a Library and Training room. Connect to the portal cautiously, as it alerts nearby enemies. Prioritize acquiring creatures like Bile Demons and Skeletons, and utilize the training room to level them up. Building a Bridge and Guard Post is also crucial. Skeletons are beneficial as they do not consume food.

Digging towards the 'L' location (SE of the lower impenetrable rock section) is advised.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content