Complete More Business in Rabanastre in final fantasy xii. Unlock fast travel, claim Montblanc rewards, and start the Waterway Haunting hunt.
Return to Rabanastre by any means you find suitable, such as Speed Mode and Escape Mode, or simply running through the Estersand. Upon arrival, the party will disband, leaving Vaan alone. He decides to show Penelo the treasure he obtained from the palace. Before meeting her, you can attend to some business.
The Moogling Attendants will make it easier to get around the large city of Rabanastre. First, speak with a Moogle near the gate, the “Moogling Attendant,” to learn that the Moogling service is now open for business, offering free fast-travel around Rabanastre. To use it, head northeast from the Save Crystal and speak to the Moogle named Hurdy. Your first destination should be The Sandsea; use the Moogling to travel there, placing you at the northern end of the East End area. Enter The Sandsea and check the notice board to accept the new hunt “Waterway Haunting.” Since Vaan is alone, attempting this hunt now would be suicidal, so it can wait until you have a full party again.
Leave The Sandsea and head to the North End area to the north, which houses the Clan Hall. Return to the guild and speak with Montblanc. He will reward you for every boss you have defeated since your last meeting, including the pack of Flans (150 Gil), the Firemane (200 Gil), and the Mimic Queen (300 Gil). He will also offer hunts for the Elite Marks Cluckatrice and Rocktoise, but it is best to leave them for later given your current strength.
When you are finished collecting easy money from Montblanc, leave the Clan Hall and return to the East End area. The remaining shops do not have anything of particular interest, but now is a good time to sell off loot collected in Barheim Passage and the Estersand to see which Bazaar bundles unlock. Specifically, sell Bomb Ashes x3, Bone Fragments x5, Foul Flesh x2, Green Liquid x3, Iron Scraps x3, a Rainbow Egg, and Small Feathers x3 to unlock numerous Bazaar Bundles. Selling three Screamroots unlocks the Potion Crate bundle, but a Samurai’s Katana requires seven Screamroots, so you may wish to delay purchasing the Potion Crate bundle or hold onto your Screamroots.
- Selling a Rainbow Egg unlocks the Hi-Potion Pack (Hi-Potion x10) for 400 gil.
- Selling Small Feathers x3 unlocks the Tail of the Phoenix (Phoenix Down x2) for 1,111 gil.
- Selling Earth Stone x3, Foul Flesh x2, and Iron Scraps x3 unlocks the Iron-Forged Blade (Iron Sword) for 650 gil.
- Selling Foul Flesh x2, Horn x2, and Wind Stone x3 unlocks the Light Spear (Javelin) for 320 gil.
- Selling Dark Stone x3, Fish Scale x2, and Green Liquid x2 unlocks the Marksman’s Delight (Capella) for 550 gil.
After shopping and claiming rewards, head to Migelo’s shop. Inside, Kytes will express admiration for Vaan’s prison break. Vaan omits mentioning the assistance he received. Kytes will inform you that Penelo and Migelo are absent and complains about his suspended errand for Old Dalan. This prompts Vaan to offer his services again to help his friend and meet Old Dalan in his stead. The easiest way to reach Old Dalan’s is through the entrance to Lowtown in Southgate, as Dalan’s house is a short distance north of there. Upon arrival, Vaan will show off his stolen treasure. Dalan will then assign you Kytes’ task: to personally deliver a sword to someone named Azelas. Dalan marks the sword’s location on your map, which is on the western side of North Sprawl.
Instead of going directly there, head to Milha, the petitioner for the hunt you accepted earlier, to officially begin the Waterway Haunting hunt. On your map of Lowtown, you will find a person icon east of the Traveling Merchant in North Sprawl, where Milha is located. Speak with her to learn that a child has locked himself in a house due to a perceived ghost. Accept the hunt.
You still lack a party, but you have progressed the story. Continue with the sword delivery and head to the location marked on your map in the southwestern corner of the North Sprawl area. Upon arrival, speak with a man named Balzac, who is sitting on some boxes. After mentioning Dalan’s name, he will grant you entry. Inside, you will witness a scene with a freshly-cleaned and groomed Basch, still wearing the clothes and piecemeal armor from Barheim Passage. The Resistance will debate Basch’s trustworthiness, Basch will mention rescuing Amalia, Vaan will overreact and involve himself in matters beyond his current standing, and the Resistance will decide to monitor Basch. After Vaan and Basch depart, they will converse further, with Basch asking Vaan for one last favor. Following this, Basch will join your party permanently. As he is now an official party member, ensure you assign him a job.
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