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Stats: Espers
Final Fantasy XII: The Zodiac Age

Stats: Espers

Break down the stats, resistances, passive abilities, and actions of Espers in Final Fantasy XII: The Zodiac Age. Learn how to utilize them effectively!

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Break down the stats, resistances, passive abilities, and actions of Espers in Final Fantasy XII: The Zodiac Age. Learn how to utilize them effectively!

Alright, let's talk about Espers in Final Fantasy XII: The Zodiac Age! These powerful beings are more than just summons; they're essentially living weapons that can join your party and boost your characters' stats and abilities. Think of them as super-powered allies you can equip.

You can acquire Espers by defeating them in battle, and once you do, they'll cost LP to unlock their licenses on your characters' Job Boards. Each Esper has its own set of stats that grow as they level up, and they come with unique resistances, passive abilities, and even special actions they can perform.

Esper Stats

Here's a look at how an Esper's stats scale:

LvHPMPStrMagVitSpd
201,785 - 1,884318 - 41847583130
503,418 - 3,817586 - 89465763937
996,015 - 6,889844 - 99994995349

Resistances

Espers have specific elemental weaknesses and resistances. Understanding these can be key to surviving tough fights or exploiting enemy vulnerabilities.

Elemental WeaknessElemental Resistances
WaterFire (Absorb), Lightning, Ice, Earth, Wind, Holy, Dark (Halves)

Passive Abilities

These are the passive buffs an Esper brings to the character they're linked to. They're super useful!

  • Libra — Lets the character see detailed enemy info. Super handy for planning your attacks!
  • Ignore Reflect — Magic spells will go right through Reflect status. Great for dealing with magic-heavy enemies.
  • Ignore Vitality — Status spells will hit regardless of the target's vitality. This means spells like Sleep or Confusion are more reliable.

Esper Actions

Espers can also perform specific actions, ranging from basic attacks to powerful elemental magic.

NameTypeElementPower
AttackPhysical61
CuraMagick46
FiraMagickFire67
PainflareMagickFire65
HellfireMagickFire100

Gambits

You can even set up Gambits for your Espers, allowing them to act automatically based on certain conditions. This is how you make them truly shine in battle.

PriorityConditionAction
1Summon Time Remaining < 10 SecondsHellfire
2Foe: Fire-vulnerablePainflare
3Foe: nearest visibleAttack
4Ally: HP < 100%Cura

Licenses

To use an Esper, you'll need to unlock its specific licenses on your characters' Job Boards. Here's an example of what you might find:

JobLicense
FoebreakerHorology
KnightPotion Lore 1
BushiLibra

Remember, Espers are a huge asset. Choosing which ones to unlock and on which characters can really shape your party's strategy!

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