Learn the optimal strategy for the Mayor's building in Fallout Tactics. Master the commander encounter and baby deathclaws with expert tips and tactics.
Alright, let's talk about that tricky part in the Mayor's building – sometimes called 'when it all works right.' This is where things can go south fast if you're not careful, but nail it, and it feels *great*.
Walkthrough
- 1Enter the Mayor's Building: You have a couple of options here. You can enter from the roof, which allows for a quick takedown of the commander. Alternatively, you can go up the main stairs. The source text mentions using a ladder on a junked truck outside to get onto the roof and then down to a balcony to ambush the commander from behind. However, the author usually prefers going up the stairs.
- 2The Commander Encounter: This is the critical moment. As soon as you go up the stairs, the commander will run to sound the alarm. If he succeeds, the main alarm will be set off, and all the hostages in town will die. You absolutely cannot let this happen.
- 3Neutralizing the Commander: You need to get your team (or at least one really good shot) up the stairs quickly. The goal is to take a shot at the commander and deal enough damage to kill him before he can trigger the alarm. Tactics (TB) is essential here. Shotguns, especially with flechette shells, are highly recommended. A double-barrel shotgun is even better if you have one. The magnum is also a viable option.
- 4Dealing with Baby Deathclaws: After you've dealt with the commander, you'll need to handle the baby deathclaws. The source mentions positioning your guys in a line and having your Combat Shotgun (CAWS) specialist use flechette shells. Position them so they can get a clear shot at the deathclaws on the ground. The author reports dealing 98 and 90 damage with the first shot, quickly finishing them off in the next.
Alternative Sneak Strategy:
- If you want to play it super safe and avoid the alarm trigger altogether, you can sneak three people behind the commander. One person with a decent sneak skill (15% is noted as easy to achieve) should be enough. Bring two with shotguns and one with a hunting rifle. This allows you to get into position without alerting him.
Tips
- High damage output weapons like shotguns with flechette rounds or magnums are crucial for stopping the commander quickly.
- Having a character with good Tactics skill (TB) will significantly improve your chances.
- Consider the double-barrel shotgun for maximum stopping power in a single shot.
- If you opt for the sneak approach, ensure your sneak skill is high enough on at least one character.
- Be prepared for a quick reaction; the commander moves fast to sound the alarm.
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