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Armor
Fallout Tactics

Armor

Fallout Tactics armor stats: Advanced Power Armor (35 AC, 18/60% Normal), Power Armor (30 AC, 13/55% Normal), and more.

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Fallout Tactics armor stats: Advanced Power Armor (35 AC, 18/60% Normal), Power Armor (30 AC, 13/55% Normal), and more.

Armor Stats:

  • Advanced Power Armor: AC 35, Normal 18/60%, Fire 15/65%, Gas 7/45%, Explosive 10/50%, Energy 17/55%, Electrical 0/0%
  • Power Armor: AC 30, Normal 13/55%, Fire 13/60%, Gas 5/30%, Explosive 10/50%, Energy 16/50%, Electrical 0/0%
  • Tesla Armor: AC 15, Normal 4/35%, Fire 7/45%, Gas 0/0%, Explosive 4/20%, Energy 15/80%, Electrical 0/0%
  • Environmental Armor MkII: AC 10, Normal 6/40%, Fire 5/42%, Gas 20/90%, Explosive 9/45%, Energy 6/60%, Electrical 0/0%
  • Environmental Armor: AC 10, Normal 5/40%, Fire 4/40%, Gas 13/70%, Explosive 6/40%, Energy 5/55%, Electrical 0/0%
  • Metal Armor MkII: AC 15, Normal 4/35%, Fire 4/20%, Gas 0/0%, Explosive 4/30%, Energy 4/45%, Electrical 0/0%
  • Metal Armor: AC 10, Normal 4/30%, Fire 4/15%, Gas 0/0%, Explosive 4/25%, Energy 3/37%, Electrical 0/0%
  • Leather Armor MkII: AC 20, Normal 3/25%, Fire 1/17%, Gas 0/0%, Explosive 1/25%, Energy 1/30%, Electrical 0/0%
  • Leather Armor: AC 15, Normal 2/25%, Fire 0/15%, Gas 0/0%, Explosive 0/20%, Energy 0/25%, Electrical 0/0%
  • Ghoul Armor: AC 10, Normal 0/20%, Fire 0/10%, Gas 0/0%, Explosive 0/20%, Energy 0/25%, Electrical 0/0%

Notes on Armor Mechanics:

  • The first number listed for each damage category is the damage absorption, and the second number is the damage resistance.
  • Absorption is subtracted from the damage roll of any attack first.
  • The remaining damage is then reduced by your damage resistance.

Stealth Penalties:

  • Metal Armor and Metal Armor MkII impose a -25% Stealth penalty.

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