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Melee Weapons (Add ST bonus to both min and max damage)
Fallout Tactics

Melee Weapons (Add ST bonus to both min and max damage)

Explore melee weapon stats in Fallout Tactics, including damage, strength requirements, and attack modes like Thrust and Swing.

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Explore melee weapon stats in Fallout Tactics, including damage, strength requirements, and attack modes like Thrust and Swing.

Walkthrough
  1. 1
    Dynamite Spear: Deals 10-30 damage, has a range of 2, and requires 4 Strength. Uses Thrust mode.
  2. 2
    Ripper: Deals 15-22 damage, has a range of 1, a clip of 30 (SEC), and requires 4 Strength. Uses Swing mode.
  3. 3
    Diamond Spear: Deals 15-20 damage, has a range of 2, and requires 4 Strength. Uses Thrust mode.
  4. 4
    Cattle Prod: Deals 12-20 damage with Swing mode (requires 5 Strength) and 3-6 damage with Overload mode (requires 3 Strength). Has a range of 1 and a clip of 20 (SEC).
  5. 5
    Micro-Sledge: Deals 8-20 damage with Swing mode (requires 5 Strength) and 9-21 damage with Thrust mode (requires 4 Strength). Has a range of 1 and 2 respectively.
  6. 6
    Piston Spear: Deals 6-20 damage, has a range of 2, and requires 4 Strength. Uses Thrust mode.
  7. 7
    Monkey Wrench: Deals 8-18 damage, has a range of 1, and requires 5 Strength. Uses Swing mode.
  8. 8
    Combat Knife: Deals 7-18 damage with Thrust mode (requires 1 Strength) and 6-14 damage with Swing mode (requires 4 Strength). Has a range of 1.
  9. 9
    Claw Hammer: Deals 4-16 damage with Claw mode (requires 5 Strength) and 3-10 damage with Head mode (requires 4 Strength). Has a range of 1.
  10. 10
    Dak Targ: Deals 5-15 damage with Thrust mode (requires 1 Strength) and 4-12 damage with Swing mode (requires 3 Strength). Has a range of 1.
  11. 11
    Club: Deals 5-15 damage with both Swing and Thrust modes (requires 4 Strength). Has a range of 2.
  12. 12
    Crowbar: Deals 3-15 damage with both Swing and Thrust modes (requires 4 Strength). Has a range of 1.
  13. 13
    Machete: Deals 3-15 damage and requires 4 Strength. Uses Swing mode. Has a range of 1.
  14. 14
    Cleaver: Deals 6-14 damage and requires 4 Strength. Uses Swing mode. Has a range of 1.
  15. 15
    Knife: Deals 1-14 damage with Thrust mode (requires 1 Strength) and 1-11 damage with Swing mode (requires 4 Strength). Has a range of 1.
  16. 16
    Axe Handle: Deals 4-12 damage and requires 4 Strength. Uses Swing mode. Has a range of 2.
  17. 17
    Scalpel: Deals 3-12 damage with Thrust mode (requires 1 Strength) and 3-10 damage with Swing mode (requires 4 Strength). Has a range of 1.
  18. 18
    Iron Pipe: Deals 2-12 damage and requires 5 Strength. Uses Swing mode. Has a range of 1.
  19. 19
    Slugger: Deals 3-11 damage with both Swing and Thrust modes (requires 4 Strength). Has a range of 2.
  20. 20
    Serrated Blade: Deals 8-10 damage and requires 4 Strength. Uses Thrust mode. Has a range of 2.
  21. 21
    Deco-Filament: Deals 3-10 damage and requires 1 Strength. Uses Swing mode. Has a range of 1.
  22. 22
    Snake Spear: Deals 3-10 damage and requires 4 Strength. Uses Thrust mode. Has a range of 2. Also has a +Strong Poison effect.
  23. 23
    Festering Spear: Deals 3-10 damage and requires 4 Strength. Uses Thrust mode. Has a range of 2. Also has a +Poison effect.
  24. 24
    Spear: Deals 3-10 damage and requires 4 Strength. Uses Thrust mode. Has a range of 2.
  25. 25
    Barbed Spear: Deals 7-8 damage and requires 4 Strength. Uses Thrust mode. Has a range of 2.
  26. 26
    Throwing Knife: Deals 3-6 damage and requires 1 Strength. Uses Thrust mode. Has a range of 1.
  27. 27
    Switchblade: Deals 2-5 damage with Swing mode (requires 1 Strength) and 2-6 damage with Thrust mode (requires 4 Strength). Has a range of 1.
  28. 28
    Sharpened Pole: Deals 2-5 damage and requires 4 Strength. Uses Thrust mode. Has a range of 2.
  29. 29
    Shiv: Deals 1-5 damage with Swing mode (requires 1 Strength) and 1-6 damage with Thrust mode (requires 4 Strength). Has a range of 1.
  30. 30
    Broken Bottle: Deals 1-5 damage with Swing mode (requires 1 Strength) and 1-6 damage with Thrust mode (requires 4 Strength). Has a range of 1.
  31. 31
    Plunger: Deals 1-4 damage and requires 1 Strength. Uses Swing mode. Has a range of 2.
Tips
  • Consider the Strength requirement for each weapon; you cannot effectively wield a weapon if your Strength is too low.
  • Weapons with a longer range can be advantageous in combat, allowing you to strike enemies from a safer distance.
  • Some weapons, like the Snake Spear and Festering Spear, have additional status effects like poison.

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