Complete guide for the 'Chance to Try This Elsewhere' mission in Fallout Tactics, including generator destruction, secret areas, and enemy encounters.
This section details optional objectives and areas in the mission, offering opportunities for extra experience, loot, and strategic advantages.
Objective: Destroy the generators in the generator room.
After destroying the generators, mutants in the area become non-hostile. You can then exit the area via the back, but the scouter will not accompany you.
Alternatively, you can explore the area downstairs. Go around the west wall of the factory, outside, and enter the door to a room locked from the other side. Inside, you'll find one mutant who is not aggressive. Loot the bookshelf in this room for medical supplies.
Secret Area: Radioactive Sludge Tunnel
For a challenging exploration, equip environmental armor and a Rad-X. Enter the bathroom and proceed down the radioactive sludge tunnel. Crouch to navigate narrow passages. You will find a camp with a chest containing food and a book. Return to your team afterward.
Optional Encounter: Mutants East of the Factory
Phred suggests that after defeating the commander, 5 mutants east of the factory (behind it) become vulnerable. Four of these mutants carry M2 weapons. Access them via a long corridor starting with doors north of the southeast lake. These mutants offer good experience and gear. It is recommended to use the scouter for transport due to the weight of the M2s and for easier mutant disposal.
Scientist and Lab Interaction:
Leaving the scientist and the lab intact results in a 'thank you' from the general. Destroying the lab will earn his disapproval.
Jefferson City (Mission 9) - Optional Encounter:
Haifan Lu notes that at the end of Mission 9 in Jefferson City, approximately 5 mutants are located behind the research lab. Although they appear hostile, they will not attack and may even flee. Killing them results in a reputation decrease. It is suggested to only steal their .50 caliber bullets if needed, as the experience and gear may not be worth the reputation loss.
Post-Mission Actions:
After completing the primary objectives, retrieve the scouter, loot any fallen enemies, store equipment in the scouter, and then depart.
Bunker 9:
Two standard environmental armors and one MK II environmental armor are available for purchase. Consider not picking up SAW guns in the next mission as they may yield little cash.
Kansas City (Mission 10) - Preparation:
For Mission 10, prioritize heavy weapons and snipers. The mission involves repelling mutant attacks with very little setup time. Turn-Based (TB) mode is highly recommended. Mines from the crate cannot be set up immediately.
Kansas City (Mission 10) - Defense Strategy:
Mutants attack from all three directions simultaneously. Deploy 4 units to the south (main attack with miniguns), 2 units to the west (melee charge), and none to the north (light resistance, has mines). Getting on the roof can extend range and reduce movement, but visibility may be an issue at night.
Kansas City (Mission 10) - Advanced Tactics:
Shirwyn suggests positioning a sniper and a heavy weapons specialist with a rocket launcher at the south tower of the west gate and the gap in the parapet at the south gate. Ladders are located along the interior of the west wall, south of the insertion point.
Focus heavy weapons on the south, machine gunners on the west, and use ghouls for the north. Snipers should prioritize enemy rocket and minigun wielders. Use cover and targeted shots (aim for arms to disable weapons) to cripple enemies. Burst weapons and assault shotguns are effective at close range.
Listen for ghouls' warnings about gate attacks. Bonus Move is useful for rapid redeployment between gates. The north gate may require attention before others.
Kansas City (Mission 10) - Post-Battle:
After the main assault, move all units out the west gate to eliminate mutants on watchtowers. Loot all bodies for ammunition, then proceed north to do the same. Exit through the gap in the fence to the north.
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