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Energy Weapons
Fallout Tactics

Energy Weapons

Explore the powerful energy weapons available in Fallout Tactics. This guide details their stats, ammo types, and effectiveness against various foes.

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Explore the powerful energy weapons available in Fallout Tactics. This guide details their stats, ammo types, and effectiveness against various foes.

Fallout Tactics features several potent energy weapons, each utilizing different ammunition types and offering unique advantages in combat. Understanding their statistics is key to maximizing your effectiveness against the game's toughest enemies.

  • YK32 Pulse Pistol — Damage: 32-46, Range: 20, Clip: 5, Min Str: 3, Modes: Single(3), ROF: 1 (Ammo: Small Energy Cells)
  • Plasma Pistol — Damage: 15-35, Range: 20, Clip: 16, Min Str: 3, Modes: Single(3), ROF: 1 (Ammo: Small Energy Cells)
  • Spasm NeuroDisruptor — Damage: 10-24, Range: 30, Clip: 10, Min Str: 4, Modes: Single, ROF: 1 (Ammo: Small Energy Cells)
  • Laser Pistol — Damage: 10-22, Range: 35, Clip: 12, Min Str: 3, Modes: Single(3), ROF: 1 (Ammo: Small Energy Cells)
  • Pulse Rifle — Damage: 54-78, Range: 30, Clip: 12, Min Str: 6, Modes: Single, ROF: 1 (Ammo: Microfusion Cells)
  • Pulse Rifle Proto. — Damage: 42-64, Range: 30, Clip: 10, Min Str: 3, Modes: Single, ROF: 1 (Ammo: Microfusion Cells)
  • Plasma Rifle — Damage: 35-60, Range: 35, Clip: 10, Min Str: 6, Modes: Single(6), ROF: 1 (Ammo: Microfusion Cells)
  • Sunbeam Laser Rifle — Damage: 23-50, Range: 45, Clip: 12, Min Str: 6, Modes: Single, ROF: 1 (Ammo: Microfusion Cells)
  • Gatling Laser — Damage: 20-40, Range: 30, Clip: 30, Min Str: 6, Modes: Burst(6), ROF: ? (Ammo: Microfusion Cells)

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