Learn about Fallout Tactics grenades, including damage, range, and requirements. Discover Pulse Grenades, Plasma Grenades, and more.
Grenade Types:
- Pulse Grenade: Deals 105-155 damage, has a range of 15, and requires a minimum Strength of 4. This grenade is effective only against Robots.
- Plasma Grenade: Deals 41-91 damage, has a range of 15, and requires a minimum Strength of 4.
- Incendiary Grenade: Deals 41-61 damage, has a range of 15, and requires a minimum Strength of 4. This grenade deals fire damage.
- Acid Grenade: Deals 31-61 damage, has a range of 15, and requires a minimum Strength of 4.
- Fragmentation Grenade: Deals 31-51 damage, has a range of 15, and requires a minimum Strength of 4.
- Boom Bugs: Deals 11-26 damage, has a range of 15, and requires a minimum Strength of 4.
- Molotov Cocktail: Deals 9-21 damage, has a range of 18, requires a minimum Strength of 1, and costs 2 AP (action points). This grenade deals fire damage.
Tips
- Consider the target when choosing a grenade; Pulse Grenades are specifically for robots.
- Molotov Cocktails have a slightly longer range and lower strength requirement but cost more AP.
- Experiment with different grenades to find what works best for your squad's combat style.
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