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Grenades (uses throwing skill)
Fallout Tactics

Grenades (uses throwing skill)

Learn about Fallout Tactics grenades, including damage, range, and requirements. Discover Pulse Grenades, Plasma Grenades, and more.

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Learn about Fallout Tactics grenades, including damage, range, and requirements. Discover Pulse Grenades, Plasma Grenades, and more.

Grenade Types:

  • Pulse Grenade: Deals 105-155 damage, has a range of 15, and requires a minimum Strength of 4. This grenade is effective only against Robots.
  • Plasma Grenade: Deals 41-91 damage, has a range of 15, and requires a minimum Strength of 4.
  • Incendiary Grenade: Deals 41-61 damage, has a range of 15, and requires a minimum Strength of 4. This grenade deals fire damage.
  • Acid Grenade: Deals 31-61 damage, has a range of 15, and requires a minimum Strength of 4.
  • Fragmentation Grenade: Deals 31-51 damage, has a range of 15, and requires a minimum Strength of 4.
  • Boom Bugs: Deals 11-26 damage, has a range of 15, and requires a minimum Strength of 4.
  • Molotov Cocktail: Deals 9-21 damage, has a range of 18, requires a minimum Strength of 1, and costs 2 AP (action points). This grenade deals fire damage.
Tips
  • Consider the target when choosing a grenade; Pulse Grenades are specifically for robots.
  • Molotov Cocktails have a slightly longer range and lower strength requirement but cost more AP.
  • Experiment with different grenades to find what works best for your squad's combat style.

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