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Hand-to-Hand Weapons (Add ST bonus to both min and max damage)
Fallout Tactics

Hand-to-Hand Weapons (Add ST bonus to both min and max damage)

Explore Fallout Tactics hand-to-hand weapons like the Power Fist and Razor Claws, noting their damage, strength requirements, and modes.

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Explore Fallout Tactics hand-to-hand weapons like the Power Fist and Razor Claws, noting their damage, strength requirements, and modes.

Walkthrough
  1. 1
    Power Fist: Deals 12-24 damage, has a range of 1, and uses 25 (SEC) rounds. Requires 1 Strength and uses the Punch (3) mode.
  2. 2
    Razor Claws: Deals 6-24 damage, has a range of 1. .
  3. 3
    Punch Gun: Deals 10-20 damage, has a range of 1, and uses 3 (12 gauge) rounds. .
  4. 4
    Impact Gloves: Deals 8-16 damage, has a range of 1. .
  5. 5
    Punch Dagger: Deals 5-14 damage, has a range of 1. .
  6. 6
    Mace Gloves: Deals 6-10 damage, has a range of 1. Requires 4 Strength and uses the Punch (3) mode.
  7. 7
    Lacerators: Deals 5-10 damage, has a range of 1. .
  8. 8
    Tiger Claws: Deals 4-6 damage, has a range of 1. .
  9. 9
    Sappers: Deals 4-6 damage, has a range of 1. .
  10. 10
    Shredders: Deals 3-6 damage, has a range of 1. .
Tips
  • All listed hand-to-hand weapons have a range of 1.
  • Most hand-to-hand weapons require only 1 Strength, with Mace Gloves being the exception at 4 Strength.
  • The Power Fist offers the highest maximum damage at 24.
  • The Punch Gun has a limited clip size of 3 rounds (12 gauge).

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