Detailed walkthrough for finding the first aid kit in Fallout Tactics' Internment Camp mission. Includes enemy locations, item drops, and strategic tips for navigating the area.
Walkthrough
- 1Head to the internment camp (large unmarked circle on the map). Destroy the jamming dish to the North of the entrance, being wary of a guy with a grenade launcher behind a car. Enter and destroy the last dish to restore your map.
- 2The first building is locked. Inside, find a sentry bot and a crate with dynamite in the back storage area.
- 3The second building has a sentry bot in the alley and another inside. Look for several hostages and dead civilians. A book is on the floor in the back room with the bodies.
- 4The third building, perpendicular to the first two, contains a security bot and prisoners. Free the prisoners but do not have them follow you. Find a key in a pot in Elaine's cell.
- 5Proceed slowly up the street, watching for bots and turrets. On the SE street, you'll encounter a behemoth. Aim for the building behind the fourth jamming dish, which is L-shaped. Engage enemies outside before entering, especially load lifters.
- 6Enter the L-shaped building by going up the side or the central stairs. Find crates with plasma grenades and rockets. Move to the smaller SE section, go upstairs, and cross the bridge to the next SE building.
- 7On the second floor of this building, defeat two security bots. Descend the stairs and fight two more. Destroy the oil drums to activate a hidden hover bot. In the SE hallway, enter the locker room and beware of a plasma-rifle bot. Find loot in a locker.
- 8Alastair Hutcheson notes a possible tunnel behind oil tanks in the Scott City mission's security bot room, leading to an unopenable chest.
- 9Move East to the building with the alarm console on the roof. Watch for scurry bots and numerous humanoid bots inside. Draw them out for a firefight using the night for cover. Access two lockers against the NW wall.
- 10Go upstairs and fight a hoverbot. Head North along the catwalk to the northernmost buildings, avoiding the ground-level behemoth. The first building has nothing. The second is full of hover bots. At the north end (the 'third' building), find two lockers. Near the SE end, find medical supplies on a dead civilian.
- 11Prepare to assault the main building from the roof. The main walkway has bots and a turret. Enter on the middle level into a warehouse area with security bots and a behemoth. Find a terminal near the south end. Go back upstairs and to the SE to a small isolated room on the catwalk. This room is locked and trapped, containing two security bots and two lockers.
- 12Proceed to the NE office in the warehouse/factory. Beware of a bot under the stairs and one in the office. Grenades can be effective against the bot under the stairs by dropping them from the catwalk.
- 13Go up the stairs in the office and loot the crate. Continue up the next stairs to reach the roof, or use stairs near the SE wall. The ultimate destination is the brownish building on the North end.
- 14The larger room on the SE end contains General Barnaky's body. Loot it for XP and his locket.
- 15The center square building is a guardhouse filled with humanoid bots wielding plasma weapons. Use cover and take them down gradually. Inside, find three books on a shelf, a gauss minigun (used by a bot), and a first aid kit and book on a table (not in a container).
- 16The SW building is empty.
- 17The brown building is flanked by two turrets. Destroy them from range. Inside, talk to Kerr. To get the good mission ending, kill him (e.g., using C4 or a 'poison' item). Once done, you can leave the map.
- 18Shirwyn adds that at Buena Vista, turrets guarding the trader's torture room can be turned off by a ground-level console in the same building.
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