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Knight:
Fallout Tactics

Knight:

Analyze Fallout Tactics Knight characters: Alice, Boomer, Ed, Karl, and Max. Learn their stats, skills, and perks.

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Analyze Fallout Tactics Knight characters: Alice, Boomer, Ed, Karl, and Max. Learn their stats, skills, and perks.

Alice has stats of 9 Strength, 6 Perception, 7 Endurance, 2 Charisma, 3 Intelligence, 8 Agility, and 5 Luck, totaling 40. Her tagged skills are Big Guns, Energy Weapons, and Throwing, with the Fast Shot perk. She also has Faster Healing, Snake Eater, and Die Hard. Alice can gain Bonus Ranged Damage and More Criticals (Gain LK). She has a very good weapon selection and high Strength, Endurance, and Agility plus Fast Shot, but her low Intelligence results in a low skill rate and prevents her from learning Bonus Rate of Fire. Her starting perks are not very interesting.

Boomer (Raider) has stats of 10 Strength, 6 Perception, 6 Endurance, 5 Charisma, 4 Intelligence, 8 Agility, and 2 Luck, totaling 41. His tagged skills are Small Guns, Throwing, and Traps, with the One Hander perk. He also has Stonewall, Stuntman, and Bone Head. Boomer has great Strength and Agility but is too unintelligent to get Bonus Rate of Fire. Nothing very interesting is noted here.

Ed has stats of 6 Strength, 3 Perception, 5 Endurance, 3 Charisma, 10 Intelligence, 7 Agility, and 5 Luck, totaling 39. His tagged skills are Small Guns, Lockpick, and Repair, with the Tech Wizard perk. He also has Dodger, Mr Fixit, and Pack Rat. Ed has great Intelligence but is not recommended with only 3 Perception unless he is a sneaking close combat fighter.

Karl has stats of 10 Strength, 7 Perception, 6 Endurance, 4 Charisma, 4 Intelligence, 9 Agility, and 2 Luck, totaling 42. His tagged skills are Sneak, Big Guns, Throwing, and Traps, with the Jinxed perk. He also has Dodger, Tag!, Gain AG, Gunner, and Bone Head. Karl has great Strength and Agility, and a nice choice of tagged skills, but his low Luck and Intelligence prevent him from becoming a great gunner. He has 1 extra stat point.

Max has stats of 10 Strength, 5 Perception, 7 Endurance, 5 Charisma, 3 Intelligence, 7 Agility, and 5 Luck, totaling 42. His tagged skills are Big Guns, Energy Weapons, and Throwing, with the Bruiser perk. He also has Bonus Move, Strong Back, and Heave Ho!. Max is considered worse than Alice.

Tips
  • Consider Alice for her strong combat stats and weapon variety, but be aware of her low Intelligence impacting skill progression.
  • Boomer's high Strength and Agility are notable, but his low Intelligence limits his potential for advanced perks.
  • Ed's high Intelligence makes him suitable for technical skills, but his low Perception may require careful positioning.
  • Karl offers a good mix of combat skills and perks, but his low Luck and Intelligence might hinder his effectiveness as a top-tier gunner.
  • Max possesses strong combat-oriented perks and stats, but may be overshadowed by other characters like Alice.

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