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Djimmi The Great
Cuphead

Djimmi The Great

Learn how to defeat Djimmi The Great, the genie boss in Cuphead's Inkwell Isle One. This guide covers his attack patterns and strategies for Cuphead, Mugman, and Ms. Chalice.

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Learn how to defeat Djimmi The Great, the genie boss in Cuphead's Inkwell Isle One. This guide covers his attack patterns and strategies for Cuphead, Mugman, and Ms. Chalice.

Stats / Weaknesses:

  • HP: 1500
  • Weaknesses: None specifically, but consistent damage is key.

Phases:

  1. Phase 1: Djimmi floats in the center, attacking with:

    • Bouncing projectiles
    • Homing projectiles
    • Summoning small minions
    • Transforming into a bird that shoots feathers
  2. Phase 2: Djimmi transforms into a sarcophagus, shooting:

    • Spiked balls
    • A laser beam
  3. Phase 3: Djimmi transforms into a snake, spitting:

    • Projectiles
    • A laser beam
  4. Phase 4: Djimmi transforms into a genie lamp, shooting:

    • Homing projectiles
    • A large laser beam
  5. Phase 5: Djimmi transforms into a final form, attacking with:

    • A barrage of projectiles
    • A large laser beam

Strategy:

  • Focus on dodging Djimmi's projectiles and attacks.
  • Parry pink projectiles when possible to build meter.
  • Use Ms. Chalice's dash parry for added maneuverability.
  • When Djimmi summons minions, prioritize clearing them out before returning focus to the boss.
  • Utilize EX moves and Supers when you have a clear opening.
  • For the snake phase, stay mobile and watch out for the laser.
  • In the final phase, focus on survival and chipping away at his remaining health.

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