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Fez

Fez

By ···10 min read·Multi-source verified
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Welcome to Fez, a mind-bending puzzle-platformer where you play as Gomez, a small guy in a 2D world who discovers he can rotate his perspective into 3D. Your goal is to explore this charming, atmospheric world, using your dimension-shifting abilities to collect cube shards and restore the Hexahedron to prevent the universe from collapsing.

This guide will help you master Gomez's unique perspective-shifting mechanics and uncover the game's deepest secrets. We'll cover how to find all the elusive Anti-Cubes, including the notoriously tricky Telescope Room Red Heart Cube and its binary code puzzle. We'll also help you navigate the game's many hidden areas and achieve the 12 Steam Achievements, like 'Cryptographer' and 'Equal and opposite'.

Part 1

Fez Part 1 walkthrough by AbsoluteSteve, updated 05/03/2013. Includes a spoiler-free guide PDF.

Walkthrough
  1. 1
    The Fez Part 1 walkthrough is available as a spoiler-free guide in PDF format, hosted at shillatime.org/fez-spoiler-free-guide.pdf.
  2. 2
    This guide was created by AbsoluteSteve and was updated on 05/03/2013.
  3. 3
    It was recognized as FAQ of the Month for April 2013 by GameFAQs.
  4. 4
    The creator of Fez, Phil Fish, and developer Renaud Bédard have praised the guide.
  5. 5
    Some mods for Fez are written backwards and require special handling.
  6. 6
    More weighty bits are sometimes dropped down, but this does not always happen in one day.
  7. 7
    The digital version of the game has been released.
Tips
  • Take your time with Fez; the adventure is not meant to be solved or created in one day.
  • Hints will be given throughout the guide.
  • The guide is designed to be accessible and provide an authentic experience.

Part 2

Continue your Fez adventure! This guide covers navigating the Bell Tower, Floating Platforms, Waterfall Area, and more in Part 2 of your journey.

Alright, ready to dive back into the world of Fez? Part 2 is where things really start to open up, and you'll be exploring some iconic areas. We'll guide you through the Bell Tower, across some tricky floating platforms, and down to the misty Waterfall Area. Let's get going!

Walkthrough
  1. 1
    Home: You'll start by exploring your initial area, the Home base. Get familiar with your surroundings; it's your safe spot.
  2. 2
    Leaving Home: Once you're ready, you'll need to figure out how to leave this starting zone. The game usually provides subtle cues or a clear path forward.
  3. 3
    Bell Tower and Localities: This is a key area. Expect some verticality here! You'll be climbing and navigating different sections of the tower, likely encountering new perspectives and maybe some light puzzles. Keep an eye out for any hidden paths or collectibles – this is Fez, after all!
  4. 4
    Floating Platforms Area: Get ready for some classic Fez platforming. These platforms might appear and disappear, or move in interesting ways. Timing and careful observation are crucial here. Don't rush, and make sure you understand the pattern before you commit to a jump.
  5. 5
    Waterfall Area: This area usually introduces a new visual theme and potentially new mechanics. You might be dealing with water effects, different types of platforms, or new environmental challenges. Take your time to soak in the atmosphere and look for secrets.
Tips
  • Always be on the lookout for those hidden cubes and fragments. They're everywhere!
  • Don't be afraid to rotate your perspective (using the shoulder buttons) to reveal new paths or secrets. It's the core mechanic of Fez!
  • If you get stuck, sometimes just stepping back and looking at the environment from a different angle can reveal the solution.
  • Pay attention to the music and sound cues; they often hint at nearby secrets or upcoming challenges.

What's Next: After the Waterfall Area, we'll be heading towards the Lighthouse and then delving into the Industrial Zone. Keep that rotation button handy!

Part 3

Navigate Fez's world with confidence! This guide breaks down all the essential controls for both field and worldmap commands on PC and Xbox.

Alright, let's dive into Part 3! This section is all about getting you comfortable with how you actually *play* Fez. Think of it as your friendly rundown of all the buttons and movements you'll be using. We're going to cover the controls for when you're out exploring the world and also when you're checking out the worldmap. We'll break it down for both PC and Xbox players, so no one gets left behind!

A quick heads-up: The best way to experience Fez is to go in fresh. So, try not to spoil the magic by watching videos or browsing forums just yet. This guide is designed to help you discover things at your own pace, offering hints without giving away the big surprises. We'll point out how many cubes or pieces are in an area, but the real joy is in finding them yourself!

Part 4

Navigate Fez's worldmap, understand room connections, and decipher hint types. Learn about warp gates, treasure rooms, and cube pieces in this guide.

This section of the guide explains the mechanics of Fez's worldmap and the different types of hints provided within the game and this walkthrough.

Worldmap Structure:

Fez's worldmap is divided into 'floors' connected by nodes. Larger nodes link multiple rooms of various sizes (large, medium, small). Large nodes contain warp gates. To better visualize floors, wiggle the right analog stick down. The current room resonates with white hexagon beams for orientation. Fully cleared rooms are coated in gold. Room entrances align with their connections to nodes, mirroring the physical layout of areas like Gomez's village.

Room Icons:

  • WARP GATE: Allows teleportation between five activatable warp gate nodes.
  • SMALL GATE: Transports Gomez back to the floor's main node (which has a warp gate) for fast travel. This is a one-way function.
  • TREASURE: Indicates a hidden treasure chest in the room.
  • LOCKED DOOR: Signifies a locked door within the room.
  • CUBE: Denotes a full cube is present in the room.
  • BITS: Indicates the room contains at least one cube bit/piece.
  • SECRET: Suggests an unsolved secret exists in the room.

Hint System:

The walkthrough includes three types of hints: clues that guide without revealing the full solution, specific hints that point out unnoticed details to help solve puzzles, and general playing advice. Some hints are marked with lines (-) for those who want fewer spoilers, and squares (|_|) for those who want more direct guidance. The game encourages an 'organic' approach to puzzle-solving, suggesting reflection and patience.

In-Game Clues:

Fez features an in-game language that players must learn. Clues are provided within the game to help decipher this language. It is advised to note down information as it may not be repeated.

Special Notes:

  • Collecting all secret collectible bits without the 'heartbeat' is impossible.
  • Collecting all regular cubes is necessary before collecting secret bits.
  • The game prompts reflection on the nature of dimensions.

Starting Point:

The game begins with Gomez waking up in his house. Players should go outside, check their mail, and proceed to the top of the village.

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