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Part 3: Pyrosphere      [WA03]
Metroid: Other M

Part 3: Pyrosphere [WA03]

Complete Metroid: Other M Pyrosphere walkthrough, including how to defeat Vorash and find Energy Parts.

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Complete Metroid: Other M Pyrosphere walkthrough, including how to defeat Vorash and find Energy Parts.

Walkthrough
  1. 1
    Roll down the hallway. A monster named Vorash will attack; use Sense Move (a quick directional dodge) to avoid instant death. Vorash will destroy the path behind you, causing Samus to automatically enter Morph Ball (a ball form allowing access to small spaces) to dodge.
  2. 2
    Run right and ignore enemies in the next area. Save at the Navigation Booth (a save point).
  3. 3
    Backtrack to the previous room and jump into the green illuminated space near the door. Use Morph Ball to enter a tunnel and collect an Energy Part at the top.
  4. 4
    Exit the tunnel, enter the door on the right, leave the room, and take the lower path into a heated room where your energy will slowly deplete. Keep running.
  5. 5
    Vorash will jump over you and attack. Use Sense Move forward. To avoid falling into lava, run to the edge of each platform. When an invisible wall stops you, jump as high as possible by holding the Jump button to the next platform. Keep running to safety.
  6. 6
    In the next room ([AC02]), Zebesians will appear. Defeat them until Mellas appear, watching out for fireballs. This room activates the red door glitch; do not re-enter or you will need to restart later.
  7. 7
    Use the Ice Beam to destroy the fiery Fly Pod. Bomb the red circle on the floor to the left to find an Accel Charge in a Morph Ball slot.
  8. 8
    In the next room, freeze the Sovas (enemies) and proceed. You cannot use Morph Ball over one section, so run and stay towards the screen to avoid fire and Sovas.
  9. 9
    In the area with four Dessgeegas hiding in the sand ([MT16]), use Overblast (a powerful charged shot) and Aerial Missile, or fire three missiles from afar. To the left of the second Dessgeega, use Search View (a mode to scan or target) to charge shot a vent. Enter it to find a Missile Tank.
  10. 10
    Kill the remaining two enemies to unlock the door. Stay close to the screen to avoid Sovas and Kick climb up the first shaft. In the second shaft, fall to the second ledge, hang on the left, and shoot the switch. Kill Sovas before jumping across to avoid being knocked off. Enter the space to find a Navigation Booth; save there.
  11. 11
    Enter another heated room where Magdollites will attack you ([EP04]). Jump as high as possible at the end of each platform, ignoring the first two. You can jump over them. Roll down the hill and charge shot the third Magdollite. If you dodge it, you will likely be hit by the fourth's fireball. Pay attention to the fireball's direction; if it goes upward while you are jumping, stay still.
  12. 12
    After jumping over the fourth Magdollite, drop off the right side of the rock and use Morph Ball to enter the tunnel on the left to find an Energy Part that completes an Energy Tank. Leave quickly as the room is heated.
  13. 13
    Pass through the passage quickly, avoiding Sovas and Mellas, then enter the Floor Observation Room. Prepare to use Sense Move.
  14. 14
    Dodge the Asborean ([MT17]). Be cautious when it stands upright, as it may skate quickly. Get ready to Sense Move, but shoot if it pauses. Fire at it when it drops miniature Asboreans or sticks its head out after sliding, but be close for the attack to connect. To avoid its sliding attack, follow behind it and jump when it changes course. Have a charge shot ready when it stops skating.
  15. 15
    When you see the red weak spot on its chest (e.g., when it tries to grab you), charge shot it. If you stun the Asborean, it will collapse, and its head will roll out, allowing a Lethal Strike (a special finishing move). Shoot the body with two beam shots or a charge shot.
  16. 16
    Afterward, use Morph Ball under the stairs to find a Missile Tank. Exit left. Roll through the heated room, avoiding Sovas fired from the volcano. Save at the Navigation Booth.
  17. 17
    Use Overblast for Zebesians in the next room ([EP05]). This is a good place to attempt an Overblast chain. Use the Terminal.
  18. 18
    Use Morph Ball to the right of the room for an Energy Part. Use Morph Ball to the left to fall down a pit.
  19. 19
    In the Crater Interior, go right. Lava will start to fill the crater; do not get stuck in the rising lava or you will die. Run right, avoid Sovas, and platform when necessary. Do not use charge shots as they slow you down. You can run through lava if you have Energy to spare. Your Energy will be refilled at the end.
  20. 20
    Use Sense Move to dodge Goyagma's attacks. If caught in the air during a Quick Time Event (QTE), you may waste time. Use Morph Ball near the end. Hang on the right wall, then jump to the tunnel on the left wall. Kick climb to the top. Varia Feature (an upgrade) is authorized.
Tips
  • Use Sense Move to dodge instant-death attacks from Vorash and Goyagma.
  • Morph Ball is essential for navigating tunnels and specific areas.
  • Keep moving in heated rooms to minimize energy loss.
  • Save frequently at Navigation Booths.
  • The room marked [AC02] should not be re-entered due to a glitch.
  • When fighting Asborean, target its red weak spot for a stun and Lethal Strike opportunity.
  • In the Crater Interior, prioritize running and platforming over using charge shots to escape the rising lava.

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