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Metroid Prime 4: Beyond

Metroid Prime 4: Beyond

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Welcome back, bounty hunter! Metroid Prime 4: Beyond drops you onto the alien world of Aetheria, where you'll need to master its threats and explore its environments to survive. As Samus Aran, you'll be unlocking vital upgrades like the Varia Suit and honing your combat skills against the daunting challenges that await you on Nintendo Switch.

This guide is here to help you navigate the intricacies of Aetheria. We'll cover everything from locating hidden collectibles and mastering challenging boss fights to understanding the game's progression and ensuring you don't miss any crucial items. Get ready to dive deep and uncover all the secrets Beyond has to offer.

Guide and Walkthrough (NS2) by CyricZ

Metroid Prime 4: Beyond walkthrough and guide by CyricZ, covering chapters, collectibles, logbook entries, and more.

Walkthrough
  1. 1
    Chapter 1: The Front Lines (Tanamaar)
  2. 2
    Chapter 2: Into the Wilds (Fury Green)
  3. 3
    Chapter 3: The Factory Floor (Volt Forge)
  4. 4
    Chapter 4: The Expanse (Sol Valley, Flare Pool)
  5. 5
    Chapter 5: A Horrible Fate (Ice Belt)
  6. 6
    Chapter 6: Icy Reception (Fury Green, Volt Forge)
  7. 7
    Chapter 7: An Emerald Mystery (Flare Pool)
  8. 8
    Chapter 8: Full Amperage (Volt Forge, Ice Belt)
  9. 9
    Chapter 9: Digging Too Deep (Great Mines)
  10. 10
    Chapter 10: The Body Electric (Mech Assembly and Collection)
  11. 11
    Finale: A Battle of Wills (Chrono Tower)

Collectibles:

  • Sol Valley Map and Shrines
  • Energy Tanks
  • Missile Expansions
  • Shot Expansions
  • Psychic Power Bomb Expansions
  • Full List of Items

Logbook Entries:

  • Biology
  • Machines
  • Lamorn Legacy
  • Technology
Tips
  • Notes on Missable Content
  • Controls
  • Menus/Displays (HUD (heads-up display — the on-screen icons showing health, ammo and the minimap))
  • Tips/Tricks

Guide and Walkthrough (NS2) by CyricZ (2)

Full Metroid Prime 4: Beyond walkthrough covering all chapters from The Front Lines to the Finale, plus collectibles and logbook entries.

Walkthrough
  1. 1
    Chapter 1: The Front Lines (Tanamaar)
  2. 2
    Chapter 2: Into the Wilds (Fury Green)
  3. 3
    Chapter 3: The Factory Floor (Volt Forge)
  4. 4
    Chapter 4: The Expanse (Sol Valley, Flare Pool)
  5. 5
    Chapter 5: A Horrible Fate (Ice Belt)
  6. 6
    Chapter 6: Icy Reception (Fury Green, Volt Forge)
  7. 7
    Chapter 7: An Emerald Mystery (Flare Pool)
  8. 8
    Chapter 8: Full Amperage (Volt Forge, Ice Belt)
  9. 9
    Chapter 9: Digging Too Deep (Great Mines)
  10. 10
    Chapter 10: The Body Electric (Mech Assembly and Collection)
  11. 11
    Finale: A Battle of Wills (Chrono Tower)

Collectibles:

  • Sol Valley Map and Shrines
  • Energy Tanks
  • Missile Expansions
  • Shot Expansions
  • Psychic Power Bomb Expansions
  • Full List of Items

Logbook Entries:

  • Biology
  • Machines
  • Lamorn Legacy
  • Technology

Additional Sections:

  • Basics (Controls, Menus/Displays, Tips/Tricks)
  • Samus Aran's Arsenal
  • Notes on Missable Content

Controls

Explore the control schemes for Metroid Prime 4: Beyond, including Dual Sticks, Pointer, and Fusion options. Learn button mappings for FPS, Morph Ball, and Vi-O-La modes.

Metroid Prime 4: Beyond offers a variety of control schemes, building upon previous titles. The primary options are Dual Sticks, which mimics modern console FPS controls, and Pointer, which utilizes gyro aiming similar to the Wii iterations. The Nintendo Switch 2 version introduces "Fusion" options for both, allowing the Right Joy-Con's mouse function for aiming. Extensive fine-tuning options are available in the Setting Menu under Menus/Displays.

All controls, with the exception of the Minus Button for the Pause Menu, are remappable. Input types are fixed (sticks for stick functions, buttons for button functions).

FPS Controls

InputDual StickPointer
MovementUp/Down: Walk forwards/backwards
Left/Right: Strafe left/right
Up/Down: Walk forwards/backwards
Left/Right: Strafe left/right
CameraMove CameraN/A
Jump/DodgeJump
Dodge while Lock-On
Jump
Dodge while Lock-On
Morph BallEnter Morph Ball ModeEnter Morph Ball Mode
Primary FireShoot Beam
Hold for Charge Beam
Interact
Shoot Beam
Hold for Charge Beam
Interact
VisorsToggle VisorsToggle Visors
Lock-On/ScanLock-On
Grapple Beam
Scan with Scan Visor
Lock-On
Grapple Beam
Scan with Scan Visor
Secondary FireShoot Beam
Hold for Charge Beam
Reset Camera or Cursor
Weapon SelectJump
Dodge while Lock-On
Jump
Dodge while Lock-On
Weapon SelectFire Secondary Weapon
Hold to Charge Secondary Weapon
Fire Secondary Weapon
Hold to Charge Secondary Weapon
Weapon SelectSelect Ice ShotSelect Ice Shot
Weapon SelectSelect Missile LauncherSelect Missile Launcher
Weapon SelectSelect Thunder ShotSelect Thunder Shot
Weapon SelectSelect Fire ShotSelect Fire Shot
VehicleMount Vi-O-LaMount Vi-O-La
MenuPause MenuPause Menu
GyroFree Aiming during Lock-OnAim and Turn
Free Aiming during Lock-On

Morph Ball Controls

InputDual StickPointer
MovementRoll (Up is away from camera)Roll (Up is away from camera)
BombBombBomb
Boost BallBoost Ball (Hold to charge, then release)Boost Ball (Hold to charge, then release)
ExitExit Morph Ball ModeExit Morph Ball Mode
Spring BallSpring BallSpring Ball
Spider BallSpider Ball (Hold)Spider Ball (Hold)
Reset/BombBombReset Camera or Cursor
Boost BallBoost Ball (Hold to charge, then release)Boost Ball (Hold to charge, then release)
Power BombPower BombPower Bomb
VehicleMount Vi-O-LaMount Vi-O-La
MenuPause MenuPause Menu
GyroSpring BallSpring Ball

Vi-O-La Controls

InputDual StickPointer
SteeringLeft/Right - Steer
Up/Down - Move slowly forward/backward
Left/Right - Steer
Up/Down - Move slowly forward/backward
CameraUp/Down: Look down/up
Left/Right: Look left/right
N/A
BoostEngage BoostEngage Boost
N/AN/AN/A
FireFire ProjectileAccelerate
VisorsToggle VisorsToggle Visors
Lock-On/ScanLock-On
Scan with Scan Visor
Lock-On
Scan with Scan Visor
Accelerate/ResetAccelerateReset Camera or Cursor
BrakeBrakeBrake
Accelerate/FireAccelerateFire Projectile
RadioRadio: Play/StopRadio: Play/Stop
RadioRadio: Next TrackRadio: Next Track
RadioRadio: Previous TrackRadio: Previous Track
MinimapToggle MinimapToggle Minimap
DismountDismount Vi-O-LaDismount Vi-O-La
MenuPause MenuPause Menu

Guide and Walkthrough (NS2) by CyricZ (3)

Complete Metroid Prime 4: Beyond walkthrough covering all chapters, collectibles, and logbook entries. Updated January 2026.

Walkthrough
  1. 1
    Chapter 1: The Front Lines (Tanamaar)
  2. 2
    Chapter 2: Into the Wilds (Fury Green)
  3. 3
    Chapter 3: The Factory Floor (Volt Forge)
  4. 4
    Chapter 4: The Expanse (Sol Valley, Flare Pool)
  5. 5
    Chapter 5: A Horrible Fate (Ice Belt)
  6. 6
    Chapter 6: Icy Reception (Fury Green, Volt Forge)
  7. 7
    Chapter 7: An Emerald Mystery (Flare Pool)
  8. 8
    Chapter 8: Full Amperage (Volt Forge, Ice Belt)
  9. 9
    Chapter 9: Digging Too Deep (Great Mines)
  10. 10
    Chapter 10: The Body Electric (Mech Assembly and Collection)
  11. 11
    Finale: A Battle of Wills (Chrono Tower)
Tips
  • Refer to the FAQ section for notes on missable content.
  • Consult the Collectibles section for details on Sol Valley Map and Shrines, Energy Tanks, Missile Expansions, Shot Expansions, Psychic Power Bomb Expansions, and a Full List of Items.
  • Use the Logbook Entries section to find information on Biology, Machines, Lamorn Legacy, and Technology.
  • Familiarize yourself with the Basics, including Controls, Menus/Displays, and Tips/Tricks.
  • Explore Samus Aran's Arsenal to understand available equipment.

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