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Metroid: Samus Returns

Metroid: Samus Returns

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Metroid: Samus Returns is a thrilling 2D Metroidvania experience on the Nintendo 3DS, remaking the classic Game Boy title Metroid II: Return of Samus. You step into the boots of bounty hunter Samus Aran, dispatched to the dangerous planet SR388 to hunt down the alien Metroids before they can be weaponized by Space Pirates. Expect to explore a sprawling alien world, utilizing Samus's evolving arsenal of beams, missiles, and abilities to overcome environmental hazards like treacherous lava pits and uncover the planet's secrets.

This guide is your essential companion for conquering SR388. We'll provide comprehensive walkthroughs for every section, detailed maps to help you navigate the labyrinthine areas, and expert strategies for defeating challenging bosses. Whether you're hunting for every last collectible, struggling with a particular enemy encounter, or aiming for a perfect completion, this guide has you covered.

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Your friendly guide to Metroid: Samus Returns on the Nintendo 3DS. Learn about gameplay, plot, development, and more to help you conquer planet SR388.

Hey there! So you're diving into _Metroid: Samus Returns_? Awesome choice! This is a fantastic remake of _Metroid II: Return of Samus_, and it's the first side-scrolling Metroid game in ages. Think of this as your friendly nudge in the right direction as you explore planet SR388.

This game was announced back on June 13, 2017, during an E3 Treehouse broadcast. Reggie Fils-Aime even chatted about why they decided to reveal it there, mentioning how they wanted to make sure fans understood their vision, especially after the mixed reception of _Metroid Prime: Federation Force_.

The story kicks off way back in the year 20X5 of the Cosmic Calendar. A Galactic Federation research team found something... unusual on SR388: Metroids! They managed to grab a sample, but wouldn't you know it, Space Pirates attacked! These pirates, led by the infamous Mother Brain, wanted to weaponize the Metroids. Samus Aran, our favorite bounty hunter, had to step in and stop them on Zebes, which seemed like the end of it.

But nope! The Galactic Federation got worried about the Metroid threat still lurking. They sent an elite squad to SR388, but they vanished. Before they went dark, they sent back data confirming Metroids were still on the planet. The Galactic Federation Council made a quick decision: Samus Aran was dispatched once again to deal with the Metroid menace on SR388.

You'll be playing as Samus Aran, a lone bounty hunter tasked by the Galactic Federation to explore the planet SR388 and eradicate the Metroid species. This is a big deal because the Metroids are a serious threat to the galaxy. You'll be venturing into dangerous territory, facing off against these creatures and whatever else calls SR388 home.

Keep an eye out for any official tweets from Nintendo of America. They announced the game's availability with a tweet saying, "Restore peace to the galaxy & stop the #Metroid threat in Metroid: Samus Returns. Available now for the Nintendo #3DS family of systems!"

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Your go-to guide for Metroid: Samus Returns! Find items, weapons, expansions, and learn how to defeat every Metroid and enemy on planet SR388.

Hey there! Welcome to my guide for Metroid: Samus Returns on the 3DS. I'm here to walk you through everything you'll need to survive this adventure. We'll cover finding all the essential items and weapons, locating those crucial expansions, and most importantly, how to take down those pesky Metroids and any other nasty creatures that get in your way.

If you spot anything I've missed, don't hesitate to let me know. I'll be sure to update the guide to make sure it's as complete as possible.

About the Game

Metroid: Samus Returns is actually a remake of Metroid 2: Return of Samus, which originally came out on the Game Boy back in 1991. That original game saw Samus head to the planet SR388 to wipe out the Metroid threat. This 2017 remake for the 3DS brings the classic experience to life with awesome new graphics and sound, plus a bunch of other cool new features.

Story So Far

Even though Metroid 2 is the second game in the series, it fits in chronologically after the first Metroid and the Metroid Prime games. You know, after Samus dealt with the Space Pirates and Mother Brain on Zebes, and tackled that whole Phazon crisis. Now, the Galactic Federation has a new mission for her: head to SR388, the Metroids' home planet, and exterminate them all. It won't be a simple mission, though. SR388 is crawling with dangers, from the environment itself to its native creatures, and the Metroids you'll face aren't quite like the ones you've fought before. New types are emerging, ready to challenge Samus in ways she's never experienced!

Controls Overview

  • Circle Pad: Use this to move around and run.
  • Circle Pad Down: This will make Samus crouch.
  • Circle Pad Down (while crouching): After you get the Morph Ball, this lets you enter it.
  • B Button: Jump!
  • Circle Pad + B: This is your Spin Jump. Once you get the Screw Attack, it becomes that.
  • B Button (in Morph Ball Mode): This is your Morph Ball Jump, but you'll need the Spring Ball upgrade first.
  • L Button (in Morph Ball Mode): This activates the Spider Ball, but only after you've found it.
  • Y Button: Fires your beams when standing or running. In Morph Ball mode, this is how you drop Bombs (once you have the Morph Ball Bomb).
  • Hold Y and Release: This unleashes a Charged Beam Shot.
  • Circle Pad Up/Diagonally Up + Y: Fires your beam upwards or diagonally upwards.
  • Circle Pad Down/Diagonally Down + Y (in the air): Fires your beam downwards or diagonally downwards.
  • R Button + Y: Fires Missiles or Super Missiles. In Morph Ball mode, this is how you drop Power Bombs (once you have them).

Area 1

Navigate Metroid: Samus Returns Area 1, find the missile expansion (ME41), and reach the Teleport Station.

Walkthrough
  1. 1
    Jump up and run right.
  2. 2
    Jump up to the top of the shaft and go left at the top.
  3. 3
    Run left, shoot the Gigadora to open the door, and go through.
  4. 4
    Use the Spider Ball (a form that allows you to cling to ceilings and walls) to travel along the ceiling and to the other side of the wall.
  5. 5
    Head up and along the ceiling and drop down to grab the missile expansion (ME41).
  6. 6
    Drop down and roll right through the narrow passageway.
  7. 7
    Bomb the block and roll through to the Teleport Station.
  8. 8
    Warp to the second Teleport Station in Area 2.
Tips
  • The Spider Ball ability is crucial for navigating certain sections of Area 1.
  • Remember to look for destructible blocks that can be bombed to open new paths.

Area 2

Navigate Metroid: Samus Returns Area 2, find Super Missile Expansion (SM3) and missile expansion (ME42), and reach the Teleport Station.

Walkthrough
  1. 1
    From the previous area, use the Space Jump to reach the door leading to the boss arena of the final Metroid in this area. Enter this door.
  2. 2
    Drop down, run left, and jump to the platform. Use a Super Missile to open the door to the left. Jump to this door and proceed through.
  3. 3
    Run left and use the Space Jump to reach a narrow passageway. Roll through it, then drop down. Bomb the next two floors to fall further down.
  4. 4
    Bomb the third floor on the right side and roll through the resulting gap. Jump up, roll through the next opening, and drop down to acquire the Super Missile Expansion (SM3).
  5. 5
    Drop down, run right, shoot the ceiling to reveal a path, and jump up. Run right and enter the door.
  6. 6
    Drop down, run right, jump up, and enter the next door.
  7. 7
    Use the Space Jump to reach the far right wall. Grab onto the wall and roll into the narrow gap to acquire missile expansion (ME42).
  8. 8
    Drop down to the Save Station. Save your game. Drop down to the bottom of the area, run left, and enter the door.
  9. 9
    Run left, climb up the shaft, and run left at the top. Enter the door.
  10. 10
    Go left through the next door, continue running left, drop down, and run right to reach the Teleport Station.
  11. 11
    Warp to the first Teleport Station in Area 3.
Tips
  • Remember to use the Space Jump ability to reach higher platforms and narrow passageways.
  • Super Missiles are required to open specific doors in this area.
  • Bombing floors is necessary to descend to lower sections and find collectibles.

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