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Metroid: Other M

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Discover if sequence breaks are possible in Metroid: Other M, and what prevents them, like Navigation Booths and ability authorization.

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Discover if sequence breaks are possible in Metroid: Other M, and what prevents them, like Navigation Booths and ability authorization.

In Metroid: Other M, it appears that the game has many safeguards preventing sequence breaks (when you perform an action out of the intended order or skip it entirely). Numerous players have attempted to find them, and plenty of tricks and short skips were found along the way, but there were no substantial sequence breaks that greatly altered the game experience.

Tips
  • The game has many safeguards preventing sequence breaks.
  • Minor tricks and short skips have been found.
  • There are no substantial sequence breaks that greatly alter the game experience.
  • The cap on Infinite Bomb Jumping, Vorash eating you before you can cross to the other side of the bed of lava, the requirement to save at Navigation Booths (save points) before proceeding, and the way abilities are primarily authorized at specific moments are examples of safeguards.
  • Most believe further discoveries in this game to be a lost cause, but there could yet be something to find.

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