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Boss 12: Nightmare part 2       [BS12]
Metroid: Other M

Boss 12: Nightmare part 2 [BS12]

Defeat Nightmare part 2 in Metroid: Other M using Sense Move and Super Missiles. Learn how to get MT35 and ER02.

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Defeat Nightmare part 2 in Metroid: Other M using Sense Move and Super Missiles. Learn how to get MT35 and ER02.

Walkthrough
  1. 1
    Use Sense Move (a special evasive maneuver) to dodge exclusively left or right.
  2. 2
    If Gravity Spheres (projectiles that slowly chase you) appear, use them to build your charge.
  3. 3
    Charge your Beam (weapon) as much as possible.
  4. 4
    When Nightmare falls down, move away from its previous projectiles and get a clear shot in Search View (a targeting mode).
  5. 5
    Fire Super Missiles to knock Nightmare to the ground.
  6. 6
    If done correctly, Nightmare will be killed in less than one minute without a chance to reactivate its device.
  7. 7
    If Nightmare can manipulate gravity again, repeat the process.
  8. 8
    Warning: If the fight drags on too long, Nightmare will create a Gravity Well (an area that attracts attacks).
  9. 9
    If a Gravity Well is active, either shoot when you are close to Nightmare or when Nightmare is between you and the Well.
  10. 10
    If the Gravity Well explodes by itself, ignore it.
  11. 11
    If Nightmare places the Gravity Well directly beneath it, use Space Jump (a high jump ability) toward Nightmare and unleash a charge shot at point-blank range.
  12. 12
    Eventually, Nightmare will be defeated.

Collectibles and Navigation:

  1. [MT35] Return to the Grapple Point (a point to attach your grapple beam) in the Gravity Area, swing left, and kick climb up to obtain a Missile Tank (an item that increases your missile capacity).
  2. [ER02] In the room containing two Kyratians (enemies), you can now reach the bright purple E-Recovery Tank (an item that restores your energy) in plain sight.
  3. Speed Boost (a rapid movement ability) through the next hallway.
  4. When you start moving right, Speed Boost again and Shinespark (a powerful burst of speed) straight up at the end of the hall.
  5. [MT36] In the room with frozen fans, destroy the frozen ice on the ceiling in the back if you have not already.
  6. Speed Boost down the center of the room, between the red lights on the floor.
  7. Shinespark straight up and hold up once you pass the indentation in the floor.
  8. Enter the vent and collect the Missile Tank.
  9. [MT37] Jump across the hole in the vent and roll all the way back to collect another Missile Tank.
  10. Drop out of the vent and continue.
  11. Heading towards the elevator, Speed Boost up the large ramp and Shinespark left to save time.
  12. You can also Speed Boost through the end of this room into the Navigation Booth and Shinespark past the Baristute (an enemy).
  13. Reach the Main Sector with 56% of the items collected.
Tips
  • Focus on using Sense Move to dodge and build charge for quick takedowns.
  • Prioritize Super Missiles when Nightmare is vulnerable to end the fight swiftly.
  • Mastering Speed Boost and Shinespark is crucial for navigating the environment and reaching collectibles efficiently.
  • Pay attention to the minimap (a small map displayed on the HUD (heads-up display — the on-screen icons showing health, ammo and the minimap)) for enemy and item locations.

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