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UNC: Hostage
Mass Effect: Legendary Edition (ME1)

UNC: Hostage

Complete guide to the UNC: Hostage assignment in Mass Effect: Legendary Edition (ME1). Learn how to start the mission, board the freighter, and resolve the hostage situation peacefully or through combat.

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Complete guide to the UNC: Hostage assignment in Mass Effect: Legendary Edition (ME1). Learn how to start the mission, board the freighter, and resolve the hostage situation peacefully or through combat.

Walkthrough
  1. 1
    Start the Assignment: You can begin UNC: Hostage in two ways:
    • Listen for a news report on the Citadel while using elevators after gaining access to the Galaxy Map.
  2. 2
    Travel to the Farinata System in the Hades Gamma Cluster and receive a transmission from Admiral Hackett.
  3. 3
    Board the Freighter: Head to the Farinata System in the Hades Gamma Cluster. Locate and board the MSV: Ontario, found west of Tunshagon. It's recommended to have an Adept in your squad for this mission.
  4. 4
    Clear the Biotics: Upon entering the main room of the freighter, prepare for a firefight against 6 Biotics. A 3-minute timer will start. Use abilities like Singularity and Lift to disable enemies. Funnel them towards the entrance to manage the encounter.
  5. 5
    Confront the Leader: After clearing the room, proceed east and enter the room to the north. You will encounter the terrorist leader. You have a few dialogue options:
    • Saying “You need Burns!” (requires 6 Charm points) leads to a peaceful outcome and grants +8 Paragon.
  6. 6
    Saying “Don’t be stupid.” (requires 5 Intimidate points) also leads to a peaceful outcome and grants +9 Renegade.
Tips
  • Bringing an Adept (like Liara) or having Adept abilities yourself can be very helpful for disabling enemies.
  • Abilities like Singularity and Lift are particularly effective against the biotic enemies.
  • Luring enemies towards the entrance and funneling them through the corridor can make the firefight more manageable.
  • If you fail the dialogue checks, be ready to engage the leader, who uses a Shotgun.
  • Peaceful resolution via Charm: +8 Paragon
  • Peaceful resolution via Intimidate: +9 Renegade
  • Combat resolution: Experience and loot.

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