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UNC: ExoGeni Facility
Mass Effect: Legendary Edition (ME1)

UNC: ExoGeni Facility

Your guide to the UNC: ExoGeni Facility assignment in Mass Effect 1. Learn how to acquire, prepare, and complete this mission on Nodacrux.

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Your guide to the UNC: ExoGeni Facility assignment in Mass Effect 1. Learn how to acquire, prepare, and complete this mission on Nodacrux.

Alright, let's talk about the UNC: ExoGeni Facility assignment. You'll pick this one up after dealing with the big, scary Thorian on Feros. If you happen to miss it then, don't sweat it. Just try selecting Nodacrux on your Galaxy Map later, and Joker will chime in about a distress call. Easy peasy. Acquisition: So, if you're still on Feros and want to snag this assignment early, you'll need to find an ExoGeni Terminal in the cargo bay of their facility. It's a bit of a decryption challenge (average level), but once you crack it, you'll get the 'Investigate Facility' assignment. It'll update to 'UNC: ExoGeni Facility' once you head over to Nodacrux. The terminal's message is pretty grim: "CONFIDENTIAL. The test samples were due to arrive three days ago, but we haven't heard anything from the colony or the cargo vessel. We suspect the samples became volatile and recommend cutting off all further contact with the Nodacrux colony. Even if the colony is discovered, no one should be able to trace the events there back to us." Preparation: When you head to Nodacrux, expect a fight against some organic enemies inside the facility. It's a good idea to have your Anti-Thorian Gas grenades ready – you picked those up on Feros. Also, consider bringing a squadmate with biotic abilities or one who can take a lot of damage to act as a tank. It'll make things much smoother. Walkthrough: This mission takes place on Nodacrux, in the Vostok system of the Maroon Sea cluster. Fair warning: the terrain here is super mountainous and can be a real pain to navigate with the Mako. Keep an eye on your map's altitude readings to find the best paths. If you get stuck, don't be afraid to hop back into orbit and try landing again – it might be easier than trying to drive out of a tight spot. Once you land, you'll pick up some enemy signals on your radar – Thorian Creepers. They're hanging out near some man-made structures. You don't *have* to fight them, but they're pretty easy, and there are some lockers nearby with loot (one requires an average decryption, two are easy). Whether you clear them out or not, make your way to the objective marker. Getting into the facility itself can be tricky due to the steep mountains. If you approach from the south, there's a road with switchbacks that makes it much easier to get to the entrance. Outside the facility, you'll find about four more creepers and some destructible concrete barriers. Feel free to have some fun with your Mako's guns or your own abilities on them. Inside, you'll find an Upgrade Kit right away in the antechamber. The main chamber has around 9 creepers and a bunch of crates that block your line of sight. Your best bet here is to hang back near the entrance and let them come to you. You can even lure them back into the entrance room to funnel them into a bottleneck – makes them easy targets. There's no loot in the main combat area, so after you've dealt with the creepers, head to the far end. The western room (to your right from the tunnel junction) has two Storage Lockers (easy decryption), a Sludge Canister, and a Locked Crate (also easy decryption). The eastern room (to your left) is where the survivors are holed up. Opening that door will trigger a conversation. You'll meet Doctor Ross, who's in charge. She's relieved to see you at first, but since you've already dealt with the Thorian, you'll ask her why her facility is overrun with creepers. She'll realize there's no point in hiding what's going on...

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