Welcome to Hitman: Absolution, a challenging stealth game where you step into the shoes of Agent 47. You'll need to master the art of assassination, using disguises, silent takedowns, and environmental distractions to navigate complex levels and eliminate targets. This game demands patience and strategic thinking, rewarding players who can execute perfect plans.
This guide will help you conquer every mission, from the intense
Part 1
Master Part 1 of Hitman: Absolution with our expert walkthrough. Learn strategies for The King of Chinatown, Terminus, Run For Your Life, and more.
Alright, let's dive into Part 1 of our Hitman: Absolution journey. This section kicks off with some pretty memorable missions that'll get you back into the groove of stealth and assassination. We'll be covering 'The King of Chinatown,' 'Terminus,' 'Run For Your Life,' 'Hunter and Hunted,' and 'Rosewood.' Get ready to put those stealth skills to the test!
- 1The King of Chinatown: This mission throws you into the bustling Chinatown Square. It's your first real test of navigating a public area while keeping a low profile. Pay attention to guard patrols and civilian sightlines.
- 2Terminus: Next up is the Terminus Hotel. This location is a bit more confined, offering different stealth opportunities and challenges. We'll guide you through the hotel's upper floors as well.
- 3Run For Your Life: Things heat up in this mission, starting in a burning hotel. You'll need to make your way through various sections like the Library, a Pigeon Coop and Rooftop, Shangri-La, and finally the Train Station. Expect a more action-oriented sequence here.
- 4Hunter and Hunted: This mission takes you through a Courtyard, The Vixen Club, Dressing Rooms, a Derelict Building, a Convenience Store, a Loading Area, and a Chinese New Year celebration. It's a multi-stage mission with diverse environments.
- 5Rosewood: The final part of this section involves navigating Victoria's Ward, Orphanage Halls, Central Heating, and the Boiler Room. This mission often focuses on more intimate stealth and environmental puzzles.
- Always keep an eye on your Instinct meter to see enemy vision cones.
- Utilize disguises to blend in, but be aware of who might see through them.
- Environmental distractions are your best friend for creating openings.
- Don't be afraid to use cover to break line of sight.
- Experiment with different approaches; sometimes the most unexpected path is the safest.
Part 2
Navigate Part 2 of Hitman: Absolution with our comprehensive walkthrough. Discover mission details for Welcome to Hope, Birdie's Gift, Shaving Lenny, and more.
Alright, let's dive into Part 2 of Hitman: Absolution. This section covers a good chunk of the game, taking you through several distinct missions and locations. We'll break down each part to make sure you know exactly where you're going and what you need to do.
Here's what we'll be covering in Part 2:
- ABS7. Welcome to Hope - Includes the mission 'Great Balls of Fire'.
- ABS8. Birdie's Gift - Features the mission 'Gun Shop'.
- ABS9. Shaving Lenny - This mission is split into two parts: 'Streets of Hope' and 'Barbershop'.
- ABS10. End of the Road - A standalone mission.
- ABS11. Dexter Industries - This is a larger mission with four parts: 'Dead End', 'Old Mill', 'Descent', and 'Factory Compound'.
- ABS12. Death Factory - Another multi-part mission with 'Test Facility', 'Decontamination', and 'R&D'.
- ABS13. Fight Night - Comprises 'Patriot's Hangar' and 'The Arena'.
- ABS14. Attack of the Saints - Includes 'Parking', 'Reception', and 'Cornfield'.
- ABS15. Skurky's Law - This mission has three sections: 'Courtroom', 'Holding Cells', and 'Prison'.
- ABS16. Operation Sledgehammer - A lengthy mission with five parts: 'County Jail', 'Outgunned', 'Burn', 'Hope Fair', and 'The Church'.
After this, we'll transition into Part 3, which includes missions like 'One of a Kind', 'Blackwater Park' (with its own sections 'Blackwater Park' and 'The Penthouse'), and 'Countdown' ('Blackwater Roof'). Finally, the Epilogue wraps things up with 'Absolution' and its stages: 'Cemetery Entrance', 'Burnwood Family Tomb', and 'The Crematorium'.
This guide is designed to help you through each of these stages, offering insights and strategies to get through them smoothly. Let's get started with 'Welcome to Hope'!
Part 3
Discover bugs in Hitman: Absolution, including the game save corruption issue, and learn about Contracts Mode and the HD Enhanced Versions.
- 1The PlayStation 3 and Xbox 360 versions of Hitman: Absolution are known to have several imperfections.
- 2A significant issue is the Game Save Bug, where the game may crash during saving, corrupting your save data and forcing you to restart. To mitigate this, copy your game save to an external device like a Memory Unit or USB drive after each session.
- 3Two items are unobtainable: the Notebook in the chapter "Shaving Lenny" (reportedly lost in the geometry) and the TNT in the Helipad Storeroom during the "Countdown" chapter, which cannot be picked up even when wearing a Guard Disguise and given the option to Hide.
- 4In the "Run For Your Life" chapter, a bug can prevent the [Infiltrator] Challenge from being obtained, as you may be Spotted inside the train during the closing cutscene (a non-interactive cinematic the game plays automatically) (in-game cinematic).
- 5A patch was released shortly after launch to address the game save bug and tweak Guard sensitivity on high difficulty levels, but it did not resolve the "Lost and Found" issues.
- 6The HD Enhanced Versions for PlayStation 4 and Xbox One, released in 2019 as a double pack with Hitman: Blood Money, fixed the "Lost and Found" issues for "Shaving Lenny" and "Countdown" and included graphical and sound improvements.
- 7Contracts Mode, introduced in Hitman: Absolution, allowed players to create custom contracts with up to three targets, setting parameters like Disguise and Weapon. Players could then challenge others or play existing contracts to earn money for weapon upgrades, but these were only usable in Contracts Mode, not the Story.
- 8In May 2017, Square-Enix shut down the servers for the PS3 and X360 versions, making it impossible to earn related Trophies and Achievements. The HD Enhanced Versions completely removed Contracts Mode and its associated Trophies and Achievements, offering only a single-player experience.
- Regularly back up your game saves to an external device to prevent data loss from the Game Save Bug.
- The HD Enhanced Versions resolve specific item acquisition bugs present in the original PS3 and Xbox 360 releases.
- While Contracts Mode offered replayability and progression, its removal in the HD Enhanced Versions means all weapon and disguise unlocks are tied to the single-player Story mode in those versions.
Part 4
Stuck with locked weapons in Hitman: Absolution? Part 4 covers the mystery of the unpurchasable guns and dives into the shadowy world of the International Contract Agency (ICA).
Alright, so you've been playing Hitman: Absolution and noticed some weapons are still locked, even after beating the game? Yeah, that's a bit of a head-scratcher. You've got four specific ones that seem impossible to get: Skurky's Mustang Snub, Travis' Swiss 3000, Agency HX UMP, and Agency Kazo TRG. The game implies you're supposed to buy these with money earned from playing other people's contracts, but if you're playing the HDE versions, Contracts Mode is… well, useless for that now. At the time of writing, there's no known way to actually unlock these, so if you're a completionist aiming for 100% unlocks, you might be out of luck on these specific weapons.
But hey, enough about locked loot! Let's talk about who you're actually working for. Agent 47's employer is a pretty big deal in his world.
GEN6. The International Contract Agency
This is the ICA, or The Agency, as it's often called. Think of them as the ultimate shadowy organization. Their main gig? Carrying out assassinations. Basically, if some powerful person or even a government wants someone taken out without getting their own hands dirty, they go to The Agency. An agent, like our man 47, gets assigned to the contract. But it's not always just a simple kill. Most missions throw in extra objectives – maybe you need to destroy or grab certain items, or even rescue someone. It keeps things interesting, right?
GEN7. Controls
The in-game manual does a decent job, but let's break down the controls so you're not fumbling around. It's pretty standard stuff for the most part, but knowing the exact button for that crucial action can save you a lot of trouble.
| Menus | ||
| Command | Xbox 360/One | PlayStation 3/4 |
| Select Menu Item | D-Pad | D-Pad |
| Accept Menu Selection | A Button | X Button |
| Cancel Selection | B Button | Circle Button |
| [1] Objectives | Back Button | Select Button (PS3) / Touch Pad (PS4) |
| Pause/Options Menu | Start Button | Start Button (PS3) / Options (PS4) |
| Action | ||
| Command | Xbox 360/One | PlayStation 3/4 |
| Move Around | Left Analog Stick | Left Analog Stick |
| Look Around | Right Analog Stick | Right Analog Stick |
| Sneak/Crouch | Right Stick Button | R3 Button |
| Switch Shoulders | Left Stick Button | L3 Button |
| [2] Action | A Button | X Button |
| [3] Activate Item | X Button | Square Button |
| [4] Interact/Pick Up | Y Button | Triangle Button |
| [5] Cover | B Button | Circle Button |
| [6] Instinct | (Hold) Right Bumper | (Hold) R1 Button |
| Weapons | ||
| Command | Xbox 360/One | PlayStation 3/4 |
| Enter Combat Mode | (Hold) Left Trigger | (Hold) L2 Button |
| Move Crosshair | Right Analog Stick | Right Analog Stick |
| Fire | Right Trigger | R2 Button |
| Zoom In/Out (Sniper) | D-Pad Up/Down | D-Pad Up/Down |
| Reload | Left Bumper | L1 Button |
| Holster/Draw Weapon | D-Pad Down | D-Pad Down |
| Exit Combat Mode | (Release) Left Trigger | (Release) L2 Button |
| Inventory | ||
| Command | Xbox 360/One | PlayStation 3/4 |
| Open Inventory List | D-Pad | D-Pad |
| Equip Item | A Button | X Button |
| [7] Drop Selected Item | Right Trigger | R2 Button |
[1] - You can also go over the Score, Chal
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