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Part 25
Hitman: Absolution

Part 25

Complete Hitman: Absolution Part 25 walkthrough, including how to get the Keycard and complete challenges like Damn Good Coffee and Extra Spice.

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Complete Hitman: Absolution Part 25 walkthrough, including how to get the Keycard and complete challenges like Damn Good Coffee and Extra Spice.

Walkthrough
  1. 1
    From your starting position, look left to see a Mansion Guard enter the Living Room.
  2. 2
    Head towards the Kitchen entrance and wait for the Guard and Cook to start their conversation.
  3. 3
    Sneak up the stairs to your left and enter the Bathroom. Find the Sleeping Pills on the counter.
  4. 4
    Sneak back down the stairs and head to the Kitchen. Wait for the Guard to leave.
  5. 5
    Enter the Kitchen and find the Radio on a small counter next to the entrance behind the Bar.
  6. 6
    Go to the Bar counter and use the Sleeping Pills on a Coffee Cup.
  7. 7
    Wait until you hear the Head of Security talking on the phone, then return to the Kitchen.
  8. 8
    The Head of Security will drink the spiked coffee and move to a chair near the Kitchen.
  9. 9
    While waiting, spike the food on the Stove when the Chef is not looking to set up the [Extra Spice] Challenge.
  10. 10
    As the Head of Security falls asleep, the Chef will sample the food and feel woozy.
  11. 11
    Go through the door to get the Keycard from the drugged Head of Security as the Chef heads to a chair to pass out.
  12. 12
    Place the Head of Security in the nearby Closet.
  13. 13
    Go back through the Kitchen and up the stairs. Turn right to find the controls for the Blinds.
  14. 14
    Walk past the Blinds controls to the Exit Point to move to the next section.

Challenges:

  • Damn Good Coffee: Spike the Coffee to knock out the Head of Security.
  • Extra Spice: Spike the food on the Stove to knock out the Chef.
  • Play It Again: Acquire the Chef Disguise, then go to the Living Room near the Piano. Knock out the Guard who plays and tunes the Piano by knocking down the Pin to close the Piano on him. The Pin can also be shot from afar.

Mansion Second Floor:

  1. After going through the door, head to the next door to start a (cutscene (a non-interactive cinematic the game plays automatically)) with Diana.
  2. Run through the next section to the door and you will be forced into a (Point Shooting) sequence. This will not count against you for the [Infiltrator] and [Well Played] Challenges, even though you will be spotted.
  3. Pick the Lock of the door to complete the chapter.

Objects:

  • Evidence: On a small table between two chaise loungers in the Living Room.
  • Keycard: Carried by the Head of Security.
  • Knife: On the cutting table by the Stove.
  • Radio: In the Kitchen near the entrance to the Bar area.
  • Fire Poker: By the large fireplace in the Living Room.
  • Statue Bust: On a counter on the second floor near the Bathroom door.
  • Sleeping Pills: In the second floor Bathroom.

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