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Part 49
Hitman: Absolution

Part 49

Walkthrough for Hitman: Absolution Part 49, guiding you through Victoria's Ward and Orphanage Halls to recover fuses and restore power to the elevator.

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Walkthrough for Hitman: Absolution Part 49, guiding you through Victoria's Ward and Orphanage Halls to recover fuses and restore power to the elevator.

Walkthrough
  1. 1
    Victoria's Ward: Follow the path until you reach the Elevator. Hide behind the curtains to the left as Wade's men exit the Elevator.
  2. 2
    Orphanage Halls: Wade's crew is killing everyone and has damaged the Elevator, trapping Victoria. You must fix it quickly.
  3. 3
    Objectives: Recover Fuses (First, Second, Third, Fourth) and Restore Power.
  4. 4
    Orientation:
    • Entry Point: Elevator, southwest corner of the second floor.
  5. 5
    Second Floor Landmarks: Nursery (northwest corner), Pharmacy (east of Nursery), Stairs to first floor (east of Pharmacy), Stairs near Entry Point.
  6. 6
    First Floor Landmarks: Power Room/Exit Point (southwest corner), Reception (north of Power Room), Stairs to second floor (east of Reception), Locker Room (north of Reception), Medicine Office (east of Locker Room), Canteen (east of Medicine Office), Playroom (north of Canteen), Chapel (south of Canteen), Supervisor Desk (east of Canteen).
  7. 7
    Stairs to East Second Floor: Southeast corner of the first floor.
  8. 8
    Rampaging: The second-floor Pharmacy area and the top of the stairs near the Entry Point are good places to engage Hostiles.

Lost and Found:

  • Weapons:
    • Aries 24-7: Starting weapon, carried by most Guards, on a table in the Canteen.
    • Aries Charging Ram: Carried by some Guards, on the Supervisor Desk.
    • Zug TMP: Carried by some Guards, on a counter in the Locker Room.
    • M590 12ga: Carried by some Guards, on the floor in the Chapel.
  • Disguises:
    • Henchman
    • Rosewood Security Guard: Found in the second-floor Pharmacy, at the north end of the Supervisor Desk area, and at the northwest corner of the Locker Room.
  • First Aid:
    • Syringe: Found in the second-floor Pharmacy.
  • Evidence:
    • Book
    • Fire Axe
    • Knife
    • Toy Robot
    • Fuse (x4 needed)
    • Fire Extinguisher
    • Gasoline Can
    • Bottle

Challenges:

  • Out of Fuse
  • Face Off
  • Good Samaritan
  • Playing with Balls
  • Subtle Injection - Part 1
  • Subtle Injection - Part 2
  • Subtle Injection - Part 3

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