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Part 40
Hitman: Absolution

Part 40

Follow our detailed walkthrough for Part 40 of Hitman: Absolution, guiding you through the Hunter and Hunted mission, including objectives, enemy placements, and strategies.

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Follow our detailed walkthrough for Part 40 of Hitman: Absolution, guiding you through the Hunter and Hunted mission, including objectives, enemy placements, and strategies.

Walkthrough
  1. 1
    From your starting point, turn left and hide near the counter with donuts until the SWAT and Cops in the lobby head for the elevator.
  2. 2
    Once the lobby is clear, exit the building and head north towards the Station Building.
  3. 3
    Reach the track edge and shimmy along the ledge to a window. Wait for the passing train to distract the Cop inside before climbing in.
  4. 4
    Find the ladder to access the Control Room. Subdue the controller, dump him in the container, and turn on the trains via the keyboard.
  5. 5
    Exit the control room, go right, use Instinct to bypass the nearby Cop, and descend to Platform B.
  6. 6
    Wait for the train to be announced, then move partway up the stairs and turn your back to the crowd.
  7. 7
    When the train arrives, quickly go down and blend into the crowd to board the train and complete the chapter.
Tips
  • The mission objective is to head for the Vixen Club.
  • Your entry point is in the tunnels at the south end, with the exit west of your start.
  • A Shrine is located northeast of your starting position.
  • Stairs to the Parking Area are to the south.
  • An air shaft at the base of the stairs to the Parking Area leads into a room within the shelter on the east side, useful for losing hostiles and gaining a tactical advantage.

Mission Context:

Birdie was right about Blake wanting Victoria. However, 47 has to go after one of Blake's business partners, Dom Osmond, before he manages to track down the girl for Dexter. This part of the mission is titled 'Hunter and Hunted'.

Lost and Found Master List:

  • Weapons: Z&M Model 60, Police M590 12GA, HX UMP, Jagd P22G
  • Disguises: Chicago Police Officer, Strip Club Bouncer, Store Clerk, Chipmunk [Secret]
  • Objects: Evidence, Metal Pipe, Bottle, Gasoline Can, Keycard, Fire Extinguisher, Knife, Sledge Hammer, Cleaver, Bottle, Birdie's File, Remote Explosive, Katana, Rat Poison
  • Challenges: Dominated, Private Dance, Schadenfreude, Fire Sale, Lieutenant Bad, Swordplay - Part 1, Two Rights Make a Right, Fire Him, Moment of Bliss, X Marks the Spot, Cleaning Up in Chinatown, Swordplay - Part 2, Swordplay - Part 3

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