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Part 57
Hitman: Absolution

Part 57

Complete walkthrough for Part 57 of Hitman: Absolution, including acquiring key items, completing challenges, and succeeding in the shooting contest.

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Complete walkthrough for Part 57 of Hitman: Absolution, including acquiring key items, completing challenges, and succeeding in the shooting contest.

Walkthrough
  1. 1
    From the counter, find and acquire the Baseball Bat.
  2. 2
    Grab the Keycard off the back counter.
  3. 3
    Go through the doors leading to the Trophy Room and grab the Radio off the counter just after you go through them.
  4. 4
    Enter the Trophy Room and grab the Pink Aries Charging Ram.
  5. 5
    Crouch then head to the door leading outside.
  6. 6
    Go outside then turn north to enter the trench.
  7. 7
    Go all the way to the north end to acquire the Kazo TRG.
  8. 8
    Go back and enter the Storeroom.
  9. 9
    Grab the Ultramax, Gasoline Can, Evidence, and the Notebook (which contains the Safe Combination).
  10. 10
    Head back to the Trophy Room door but do not go back inside.
  11. 11
    Go to the east end of the bench to find Lynch. Wait for him to shoot one of the gnomes and for the attendant to talk to him before going back to the Trophy Room door.
  12. 12
    Wait for the attendant to go back to his post before using the Ultramax to shoot at the Gnomes by the tank. The gunfire from everybody else will mask your own.
  13. 13
    After destroying the gnomes, go back to the east end of the bench.
  14. 14
    Wait for the attendant to start throwing out Lynch before going east past the outhouse to an open Window.
  15. 15
    The Window leads into the Manager's Office. Go to the Safe, open it, and acquire the Key.
  16. 16
    After acquiring the Key, go through the nearby Air Shaft to the Duck Shooting Field.
  17. 17
    After exiting the Air Shaft, go to the counter to acquire your Silverballers.
  18. 18
    Go through the Gun Shop and Firing Range to grab most of the weapons, including the Shotgun left behind after you got Lynch tossed from the Range, for Lost and Found. The only weapon left is the Worn Z&M Model 60.
  19. 19
    You should also find a Metal Pipe for Lost and Found as well.
  20. 20
    Leave the Gun Shop to successfully complete the chapter.

Challenges Completed:

  • It Wouldn't Be Stealing: Acquire the Silverballers without entering the Contest.

The Contest and Related Challenges:

The Contest is a two-minute target shooting competition. You must exceed Lilly's score of 471 points. Targets appear in a set pattern. Each target has two main zones: a large diamond in the center (7 points for spinning, 3 for the black zone) and a smaller one on top (20 points for spinning, 10 for the black zone). Shooting anywhere else yields 1 point. Aim for

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