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Part 98
Hitman: Absolution

Part 98

Complete the Part 98 mission in Hitman: Absolution, including the Infiltrator and Vigilante challenges. Find the Metal Pipe and Police Baton.

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Complete the Part 98 mission in Hitman: Absolution, including the Infiltrator and Vigilante challenges. Find the Metal Pipe and Police Baton.

Walkthrough
  1. 1
    Break free from the chair.
  2. 2
    Activate the Fire Alarm to lure a guard, then hide and Subdue (perform a stealth takedown) him when he investigates.
  3. 3
    Dump the guard's body in the Container outside the room.
  4. 4
    Turn right to find a Metal Pipe on the ground; pick it up.
  5. 5
    Sneak upstairs and enter the Evidence Room.
  6. 6
    Subdue the guard inside the Evidence Room and dump his body in the Container near the other door.
  7. 7
    Use the First Aid Cabinet to restore your health.
  8. 8
    Enter the Air Shaft and proceed to the end, exiting into a small office.
  9. 9
    Subdue the guard outside the Air Shaft and dump his body in the nearby Closet.
  10. 10
    Hide by the cabinets at the end of the desk and throw the Metal Pipe at the safe to attract a guard.
  11. 11
    When the guard approaches the Metal Bar, wait for the door to close, then Subdue him and dump his body in the Closet.
  12. 12
    Repeat the process for the second guard near the Silverballers.
  13. 13
    Since the Closet is full, drag the second guard's body behind the desk and take his Disguise.
  14. 14
    Walk out the door to the main counter and re-acquire your weapons.
  15. 15
    Exit through the main door to complete the section.

Objects:

  • Metal Pipe: On the floor to your right after leaving the Interrogation Room.
  • Power Cord: On the desk inside the Evidence Room.
  • Police Baton: On a desk behind the main desk near the Exit Point.

Evidence:

  • On a desk at the east side of the main floor.

Challenges:

Vigilante: Subdue every Cop in the building.

  • Follow the Infiltrator walkthrough steps to Subdue five guards.
  • To Subdue the remaining three guards in the office and behind the main counter:
  • After Subduing the guard in the Evidence Room, enter the Air Shaft and look out into the Main Floor.
  • Wait for the Cop to put the arrested resident into the jail cell.
  • Go back to the Evidence Room, crouch behind the monitors, and throw the Metal Pipe in the corner near the desk to attract the Cop.
  • Subdue him when his back is turned and drag his body to the Interrogation Room.
  • Go near the Container in the Evidence Room and throw the Metal Pipe at the wall to the right of the door to attract one of the two Cops on the west side of the Main Floor.
  • Stay at the edge of the shelving until he turns his back, then Subdue him and drag his body to the Interrogation Room.
  • Repeat this process for the other Cop on the west side.
  • There are two Cops on the east side of the Main Floor. You need to lure them near the Evidence Room for disposal.
  • Toss the Metal Pipe at the base of a middle wooden bookshelf on the south wall of the Main Floor to attract one of them.
  • Quickly grab the Metal Pipe and return to the Evidence Room door.
  • When the Cop arrives where he heard the noise, throw the Metal Pipe at the wall corner near the glass door to lure him near the Evidence Room for safe disposal.
  • Repeat this process with the other Cop on the east side.
  • Go through the Air Shaft and Subdue the three Cops as outlined in the [Infiltrator] Walkthrough to complete the Challenge.

B. Outgunned

The Agency has taken over the town and wounded Sheriff Skurky. 47 must continue chasing Skurky while avoiding The Agency.

Objectives:

  • Evade The Agency and hunt Skurky.

Orientation:

  • Your Entry Point is at the Front Door at the south side of the area. A large group of Agency Vehicles are present.
Tips
  • The Metal Pipe is a useful distraction tool throughout this section.
  • Disguising yourself is crucial for re-acquiring your weapons and exiting the area.
  • Conserve health by using the First Aid Cabinet after difficult encounters.

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