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Chapter 14 Light Scatters
Fire Emblem Fates: Birthright

Chapter 14 Light Scatters

Complete Chapter 14 Light Scatters in fire emblem fates birthright. Defeat Daniela and her forces in Nohr's Castle.

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Complete Chapter 14 Light Scatters in fire emblem fates birthright. Defeat Daniela and her forces in Nohr's Castle.

  • MyCastle upgrades available: Dawn Armory, Rod Shop, Lottery Shop, Mess Hall.
  • New characters available: Ryoma (LV 4 Swordmaster) and Scarlet (LV 1 Wyvern Lord).
Walkthrough
  1. 1
    Begin the mission in the Cheve underground.
  2. 2
    Advance north towards Nohr's Castle. The southern half of the map consists of open fields with common Nohrian units like Knights, Fighters, Cavaliers, Paladins, Outlaws, Mercenaries, Generals, Heroes, Berserkers, and Strategists.
  3. 3
    Be aware that many enemy types will appear as reinforcements.
  4. 4
    In the southern fields, you will encounter Paladins who drop a Wakizashi and a Silver Naginata when slain.
  5. 5
    The entrance to the northern fortress is guarded by Benny (Knight) and Charlotte (Fighter).
  6. 6
    Fight your way north, luring the Paladin on the western side to attack from a distance.
  7. 7
    Lure the Outlaws towards you.
  8. 8
    Two Knights will advance down the center of the map with an Outlaw, providing an opportunity to engage them.
  9. 9
    Once you are halfway to the fortress and have dealt with southern units, the garrison will emerge.
  10. 10
    Inside the fortress, you will face more units, including three Berserkers and four Generals.
  11. 11
    Tip: Activate the Dragon Veins within the fortress to deal 10 damage to all hostile units inside. One is under Benny/Charlotte, and two are near the fortress entrance.
  12. 12
    Expect to fight Fighters and Outlaws upon entering the fortress. Consider using a unit with high Defense and/or Evade rate, such as Ryoma, your protagonist, Azura, or Takumi. Keep Hinoka away from Outlaws.
  13. 13
    Once fortress units are weakened, use the lure-and-destroy tactic. Units will not engage unless you enter their range.
  14. 14
    Diviners or Ninjas with Sting Shuriken are effective against Generals. Lure the northern Generals out with high Defense/Evade units (like Rinkah) and dispatch them. Beware the Berserker behind them.
  15. 15
    Lure the eastern and western Generals' Knights away before taking them out with ranged units.
  16. 16
    The eastern and western Berserkers can be lured into attacking a high Evade unit or ignored.
  17. 17
    The northern Berserker and the Hero can be lured and destroyed individually for experience.
  18. 18
    The northern Berserker wields a Thunder Axe.
  19. 19
    The final boss is Daniela, located within the fortress. Defeat her to complete the chapter.
Tips
  • Ryoma is powerful but can hog experience; consider benching him temporarily to allow other units to level up.
  • Units with high Defense and/or Evade rates are recommended for dealing with tough enemies within the fortress.
  • Diviners and Ninjas with Sting Shuriken are effective against Generals.
  • Use ranged attacks to weaken enemies before they reach your lines.
  • Pay attention to enemy weapon types, such as the Thunder Axe, which may affect damage dealt to melee units.

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