Discover the Witch class in Fire Emblem Fates: Birthright! Learn about its stats, skills like Shadowgift and Warp, and how to get Witch seals.
Alright, let's talk about the Witch class in Fire Emblem Fates: Birthright. Honestly, this class feels like what the Sorcerer *should* have been. It's a bit fragile, sure, but it packs a serious punch and keeps up a really good Speed stat. The big draw here is the Shadowgift skill, which lets you use dark tomes even if you're not a Dark Mage or Sorcerer. This means you can get your hands on powerful tomes like Nosferatu! The main bummer is that it's a DLC-exclusive class, but hey, that's probably why it's so darn good.
Let's break down the stats and skills:
| Stat | Growth Rate |
| Health | 5% |
| Strength | 0% |
| Magic | 25% |
| Skill | 5% |
| Speed | 20% |
| Luck | 5% |
| Defense | 0% |
| Resistance | 10% |
| Weapons |
| Scrolls/Tomes |
| Skill | Effect |
| Shadowgift | User can use dark tomes even if not a Dark Mage or Sorcerer |
| Witch’s Brew | During the first 7 turns, Luck % chance of finding a potion item at the end of the turn |
| Warp | Grants use of the “Warp” command to instantly move adjacent to an ally, then take an action |
| Toxic Brew | When user initiates battle, Skill x 1.5 % chance of reducing an enemies Movement to 0 and decreasing their Avoid by -20 points. Lasts one turn |
Witch’s Brew is a neat little bonus if you're someone who uses a lot of potions. It's a nice way to get some free healing items if you're lucky. But honestly, the real game-changer for the Witch is the Warp skill. This lets you instantly move to any space adjacent to an ally, and then you can take another action. You can't move *after* warping, but imagine the possibilities! You can jump around the battlefield, support your allies from afar, or surprise enemies. It's super fun and incredibly effective.
Then there's Toxic Brew. While it's chance-based, it's the closest thing you'll get to those annoying skills some enemies have that completely shut down your movement. It gives you a chance to hit back with a similar debuff, reducing an enemy's Movement to zero and lowering their Avoid by 20% for a turn. It's like giving them a taste of their own medicine!
Now, if you want to get your hands on Witch seals to make this class a reality, you'll need to play through a couple of paralogue missions. First, there's A Gift from Anna (1). When you get to a certain point in this mission, you'll have a choice to make, and you absolutely need to pick the Witch’s Mark. This is a one-time deal, so make sure you grab it! You can also get more Witch seals from the Witch’s Trial paralogue. Good luck getting this awesome class!
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