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Smithy
Fire Emblem Fates: Birthright

Smithy

Learn how to forge weapons in Fire Emblem Fates: Birthright, including costs, ore trading, and weapon renaming for maximum power!

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Learn how to forge weapons in Fire Emblem Fates: Birthright, including costs, ore trading, and weapon renaming for maximum power!

Hey there! So, you've probably noticed that some of your weapons are looking a little… plain. Well, the Smithy in your My Castle is where you can spice things up and make them way more powerful! Think of it like upgrading your gear, but with a cool Fire Emblem twist. When you forge a weapon, it gets a little plus sign and a number next to its name, like 'Iron Axe+1'. This shows how many times you've tinkered with it, and each time it gets stronger, gaining more Might and other sweet boosts.

You can even rename these forged weapons if you want to give them some personal flair. Plus, if you've got a ton of one type of ore lying around, you can trade it in for ones you actually need. Pretty neat, right?

How to Forge a Weapon:

To get started with forging, you need to have the exact same weapon twice. So, if you want to turn your 'Iron Sword+1' into an 'Iron Sword+2', you'll need another 'Iron Sword+1' to combine it with. The cost for this magical fusion? Ores! Each weapon type is tied to a specific ore. As you go for higher-level forges, the ore cost will increase. But here's a little trick: if the character working the Smithy is really good with that type of weapon (they have proficiency with it), the ore cost can actually go down!

Keep in mind, though, not every weapon can be forged. The super special divine weapons that the royal siblings use? Nope, those are a no-go. And staves? You can't forge those either. The game will let you know if a weapon is unforgeable, so don't worry about accidentally trying to forge something you can't.

The Nitty-Gritty on Max Forging:

If you're aiming to max out a weapon, you're looking at needing a whopping 128 of the base weapon. And if you're unlucky and the person on smithing duty has zero proficiency with the weapon you're forging every single time? You'll need about 247 of the associated ore. Yeah, it's a lot, so start collecting those ores early!

Ores and Trading:

Running low on a specific ore? Don't sweat it! You can visit other players' MyCastles to snag what you need, or trade your excess ores. Just a heads-up, the exchange rate isn't exactly generous: you'll have to trade 5 of one ore to get just 1 of a different kind. Also, you can only trade ores that are found locally. For example, you can't trade 5 Rubies (a Nohrian ore) to get 1 Coral (a Hoshidan ore). If you're playing Revelations, you'll have access to all ore types, which is a nice bonus.

Weapon Renaming:

Once you've forged a weapon, you can give it a custom name. This is mostly for bragging rights and personal style, but there's a special case: Odin. If you give him a tome with a custom name that's at least 12 characters long, he gets a nice little boost to his critical hit chance – a 10% increase! Just remember, Odin is only in Conquest and Revelations. So, in Birthright, renaming weapons is purely for looks.

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